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Small fixups for JSDocs (#6283)
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Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
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mvaligursky and Martin Valigursky authored Apr 24, 2024
1 parent d053e01 commit cac2cd3
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2 changes: 1 addition & 1 deletion src/platform/graphics/render-target.js
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Expand Up @@ -367,7 +367,7 @@ class RenderTarget {
* average all samples and create a simple texture with one color per pixel. This function
* performs this averaging and updates the colorBuffer and the depthBuffer. If autoResolve is
* set to true, the resolve will happen after every rendering to this render target, otherwise
* you can do it manually, during the app update or inside a {@link Command}.
* you can do it manually, during the app update or similar.
*
* @param {boolean} [color] - Resolve color buffer. Defaults to true.
* @param {boolean} [depth] - Resolve depth buffer. Defaults to true if the render target has a
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2 changes: 1 addition & 1 deletion src/platform/graphics/uniform-buffer-format.js
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Expand Up @@ -192,7 +192,7 @@ class UniformFormat {
}

/**
* A descriptor that defines the layout of of data inside the {@link UniformBuffer}.
* A descriptor that defines the layout of of data inside the uniform buffer.
*/
class UniformBufferFormat {
/**
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