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avoid constructing objects if not needed #248
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There's a bug here, started is true before playService is non-None.
Also, there's a bug in
def apply
where it will overwrite the current playServer without stopping it.There was a problem hiding this comment.
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I'd recommend to get rid of
started
since ifplayServer.isDefined
it is startedThere was a problem hiding this comment.
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thx for pointing this out. I'll check that.
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This code is actually very strange. I do not understand the synchronized block around an AtomicBoolean.
I'll need some time and investigation to check why this code exists.
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Probably not needed anymore.