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Releases: pixijs/spine-v8

v2.1.1

24 Sep 12:33
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Full Changelog: v2.1.0...v2.1.1

v2.1.0

12 Sep 09:57
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Full Changelog: v2.0.4...v2.1.0

v2.0.4

22 Aug 11:18
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  • fix: spines of different scale returning the same cached spine by @Zyie in #37
  • fix: clipping termination on same slot, always set dirty when vertex … by @davidetan in #34
  • fix: uvs array might change if the region is updated and the uvs are more by @davidetan in #35

Full Changelog: v2.0.3...v2.0.4

v2.0.3

02 Aug 08:31
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  • fix: pma textures are requested to be loaded as already premultiplied by @davidetan in #30
  • fix: tint and spine skeleton/slot/attachment color by @davidetan in #28
  • fix: clipping not working properly v2 by @GoodBoyDigital in #32

New Contributors

Full Changelog: v2.0.2...v2.0.3

v2.0.2

17 Jun 19:31
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  • fix: Clipped attachments don't have an assigned batcher by @uorbe001 in #21

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Full Changelog: v2.0.1...v2.0.2

v2.0.1

14 Jun 07:56
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Full Changelog: v2.0.0...v2.0.1

v2.0.0

07 Jun 11:13
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Full Changelog: v1.1.0...v2.0.0

v1.1.0

06 Jun 16:02
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Full Changelog: v1.0.10...v1.1.0

v1.0.10

21 May 08:42
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  • fix: interaction not implemented by @Zyie in #5

New Contributors

  • @Zyie made their first contribution in #5

Full Changelog: v1.0.9...v1.0.10

v1.0.9

17 May 08:03
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Full Changelog: v1.0.8...v1.0.9