Fix player being unable to collide with Stations if only ship in Frame #5720
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The CollisionSpace partition sort algorithm had a degenerate case where the contents of a single-element array would always be assigned to the disabled bucket, regardless of if it was enabled or not. This resulted in the player being unable to collide with any static Geom if it was the only active ship in the physics frame.
I've fixed that, and in the process made the sort algorithm a bit simpler.
Fixes #5705. Note that the saves linked in that issue are not compatible with the current master branch.