No more crashes when hyperjumping #4907
Merged
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Commits
Notify the camera when the ship changes the frame
Since the camera is not tied to the ship, but to the frame of the ship, when the frame changes, the information in the camera becomes irrelevant. If the worldview is active, it is quickly updated, but if the worldview is not active, an accident occurs.
This patch fixes a crash when hyper jumping with an open info screen.
Rename CameraContext vars to cameraContext (optional)
Many variables of type CameraContext are called camera, and this seems to be confusing because there is also a type Camera, and variables of this type, also called "camera" or something like that.
The problem with info screens was resolved in #4941
Fix crashes when hyperjump with a map opened
Fixes #4901
System map: add a check to see if we are in hyperspace
Sector map:
DrawNearSector
up toDraw3D
Also:
utils.cpp
to smooth the movement of the player indicatorIndent hyperjump-planner.lua
TODO: