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Fix some things with regards to the sector map
- clear route strings when enging the game, otherwise, when the game restarts, a segfault occurs - it turns out that a hyper jump is possible not only to the stars, but also to the "substellar objects", but they do not return in the method GetStars. Since a specific body should be shown in the route planner, implemented an additional method GetJumpable, that gets all the bodies available for jumping (IsJumpable == true), and this is synchronized with what you can click in the systeminfo view - also I had to change the route check, now it’s not the star index that is checked, but just the path (this check is performed for multisystems, so that only the specific body that registered in the route is always selected) - remove method SectorView::SwapSelectedHyperspaceTarget, because it is not used anywhere - clang satisfaction
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