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fixup! reset selected system after hyperspace jump
Refactor the implementation so that the logic is handled inside the Lua "onEnterSystem" callback instead. Note we are still using the new "ResetSelectedSystem" instead of "SetSystem" as the latter is not a public function. We could, instead, change "SetSystem" to be public. TODO: figure out a way to delay changing the map screen after a hyperspace jump if the map is currently open.
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