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Releases: pinguin999/ALPACA

Alpaca 1.9.0

08 Oct 15:40
d4deeca
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  • New dialog renderer
  • Remove SetSpeechBubbleToPoint and SetSpeechBubbleToPointOn
  • Fix savegame format
  • Background animations

Alpaca 1.8.0

08 Oct 15:37
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  • Add zBufferMap
  • Add Debug Jump mode filled by test
  • Add Spine clipping
  • Add Debug info if a point does not exist
  • Add text color per character
  • Game Config to Lua
  • Better save files format
  • LUA Update SetPositionToPoint for Player
  • Use mt19937 for reproducible CI
  • Fix :anim using getId and not name
  • Fix schnack download path
  • Fix debug mute
  • Fix skin was not in Lua state
  • Fix non_walkable_area is noch clickable
  • Fix ugly nav bug if player already at a point
  • Lua Docs: Support for optional params

Alpaca 1.7.1

25 May 10:34
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  • zBufferMap for player scale
  • Update example project with zBufferMap
  • Update Docs
  • Update prepare_assets windows build

Alpaca 1.7.0

20 May 20:39
bcfffd8
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  • Spine 4.2 support with physics
  • Fade between scenes
  • Prepare Assets via GitHub Action
  • cross_scene objects are in an extra scene
  • Add auto_load_savegame to game config default is true
  • Add support for run Lua files via Spine events
  • m hotkey for mute
  • Fix OnExit
  • Fix Read Config on mobile

Alpaca 1.6.6

21 Feb 18:47
c50d0e7
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  • Support for non_walkable_areas
  • Update example project
  • Lua add Exit function to exit the game (not supportet on iOS)
  • Lua add SaveGame, LoadGame, DeleteSaveGame
  • Lua add string and math lib
  • Fix loading with 1-9
  • Fix dialog managers answer node without successor
  • Fix no player in debug mode
  • TTS script draft
  • Big Code reformat

Alpaca 1.6.5

15 Jan 21:50
4767692
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  • Update Android NDK version
  • Make a player optional
  • Fix interruptible on background objects
  • iOS Build Fixes
  • Lua: Add StopAudio and isAudioPlaying
  • Window info loading only on desktop
  • Update automatic test
  • Better error handling in prepare_assets