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The BloomFX and BlurFX and any custom pipeline that relies on usi…
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…ng the `UtilityPipeline` full or half frame targets will now correctly draw even after the renderer size changes. Fix #6677
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photonstorm committed Jan 31, 2024
1 parent 92065fa commit c6c7fd6
Showing 1 changed file with 8 additions and 4 deletions.
12 changes: 8 additions & 4 deletions src/renderer/webgl/pipelines/UtilityPipeline.js
Original file line number Diff line number Diff line change
Expand Up @@ -59,16 +59,20 @@ var UtilityPipeline = new Class({
{
config.renderTarget = GetFastValue(config, 'renderTarget', [
{
scale: 1
scale: 1,
autoResize: true
},
{
scale: 1
scale: 1,
autoResize: true
},
{
scale: 0.5
scale: 0.5,
autoResize: true
},
{
scale: 0.5
scale: 0.5,
autoResize: true
}
]);

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