Part 3 - creating first version of "game loop" code, moving snowballs on screen
- there are 32 snowballs travelling at screen at two different speeds and left or right direction
- there is one static player sprite standing at bottom
- first version of game loop added:
- uploads all sprites from memory to HW sprite engine
- modify sprite data in memory for next frame
- loop infinitely all that stuff
The result does "work", except everything is sort of too fast...
... something to resolve in Part 4.