#Procedural FX Shader Toolkit and demos for creating continuous procedural effects using simple shaders.
ShaderRunner
is the core component class for executing these shaders. It creates a double buffer and executes the desires shader a set number of iterations per frame.
Experiment in creating GPU calculated reaction diffusion systems and other parralizable grid caluclations.
The core of this library is the simple ShaderRunner class which uses a double buffer to create stepped time grid calculations to generate interesting simulations and effects.
###Demos in webgl http://paulhayes.github.io/ProceduralFXShaderUnity3d/