Port some glsl shaders over to wgsl #233
Merged
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This PR ports over a number of glsl shaders over to wgsl for usage in webgpu projects.
As wgsl does not support function definition overloading with different parameter type signatures, the naming convention roughly follows the practice of including a number after each function name to indicate the major parameter's dimension (e.g. func1 for
f32
vars and func3 forvec3f
). Note that this may be controversial, e.g. in cases likeexposure3
.Formatting is using
wgsl-analyzer
.A few important notes:
webpack-glsl-loader
(see fork here: https://github.com/josephreisinger/webpack-glsl-loader). This works for my particular case, but obviously is not helpful for folks who don't use webpack. Not sure what the best approach would be for this more generally / flagging for @patriciogonzalezvivoPlease let me know if you have any feedback or if there is anything I can do to make this easier to review. Happy to split it up functionally or otherwise if that is better for you?