1.5.2
Bugfix: CRT Shader Vertical Flip Logic
Fixed bug where some CameraVolume aspect modes did not render correctly on hardware that requires flipped Y in the CRT shader.
Additional bugfix to the above bug which was not part of 1.5.1.
Fixed bug where some CameraVolume aspect modes did not render correctly on hardware that requires flipped Y in the CRT shader.
Additional bugfix to the above bug which was not part of 1.5.1.