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Bugfix: Compression Volume: Compression volume rendering code was err…
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…oneously disabled in 1.4.0. Reenabled it.
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pastasfuture committed Jul 21, 2021
1 parent e53aed9 commit 418c62f
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5 changes: 5 additions & 0 deletions CHANGELOG.md
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@@ -1,3 +1,8 @@
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Bugfix Compression Volume
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Compression volume rendering code was erroneously disabled in 1.4.0. Reenabled it.

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New Lighting Feature: **Shadow Mask**
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2 changes: 1 addition & 1 deletion Runtime/RenderPipeline/PSXRenderPipeline.cs
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Expand Up @@ -333,7 +333,7 @@ protected override void Render(ScriptableRenderContext context, Camera[] cameras
cmd.SetRenderTarget(camera.targetTexture);
{
PushGlobalPostProcessingParameters(camera, cmd, m_Asset, rasterizationRT, rasterizationWidth, rasterizationHeight, cameraAspectModeUVScaleBias);
//PushCompressionParameters(camera, cmd, m_Asset, rasterizationRT, compressionCSKernels);
PushCompressionParameters(camera, cmd, m_Asset, rasterizationRT, compressionCSKernels);
PushCathodeRayTubeParameters(camera, cmd, crtMaterial);
PSXRenderPipeline.DrawFullScreenQuad(cmd, crtMaterial);

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