A 3D helix jump game made using Unity game engine
- Totally customisable levels with properties such as -
background colour, ball colour, pillar colour, section colour, number of rings, number of different type of sections etc. - Different types of tricky platforms such as dropping, blinking platform
- UI/UX for game start, over, win, level progress, score etc.
- More tricky platforms
- More dynamic mechanics
- Object generation using Object pooling
This project uses various assets obtained from different sources. While efforts have been made to ensure proper attribution, if any attribution is missing or incorrect, please contact me immediately so that proper credit can be given or the asset can be removed if necessary.
This project is under license from MIT. For more details, see the LICENSE file.