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The new PVF validation host allows its client, candidate validation, to inform about soon needed PVFs via a so called "heads up" signal.
Candidate validation subsystem should periodically collect all active PVFs' code hashes and pass it to the PVF validation host. The interval doesn't matter that much from standpoint of PVF validation host, but from a glance it makes sense to do this once every session.
It would be good to have #973 first, so that we don't have to shoot validation code preimages. Also we must have a way to query "relevant" PVFs from the paras module in the runtime.
Update 2021-08-09: This should take into account that with paritytech/polkadot#3211 we will no longer be able to just reuse the results of low-priority compilation. Therefore, either we redo the compilation to get proper results for the pre-checking game or we just ditch lower priority compilation and always approach preparation as if it was for the pre-checking game.
The text was updated successfully, but these errors were encountered:
I mentioned availability reconstruction of code in #973 but again like with blocks do feel free to optimize by fetching the full code fro anyone who possesses it. If we construct that system before the availability reconstruction part then we need to be able to adequately test the availability reconstruction part whenever we eventually write it.
The new PVF validation host allows its client, candidate validation, to inform about soon needed PVFs via a so called "heads up" signal.
Candidate validation subsystem should periodically collect all active PVFs' code hashes and pass it to the PVF validation host. The interval doesn't matter that much from standpoint of PVF validation host, but from a glance it makes sense to do this once every session.
It would be good to have #973 first, so that we don't have to shoot validation code preimages. Also we must have a way to query "relevant" PVFs from the paras module in the runtime.
Update 2021-08-09: This should take into account that with paritytech/polkadot#3211 we will no longer be able to just reuse the results of low-priority compilation. Therefore, either we redo the compilation to get proper results for the pre-checking game or we just ditch lower priority compilation and always approach preparation as if it was for the pre-checking game.
The text was updated successfully, but these errors were encountered: