Quarter Sized RSS (2.5x Kerbin scale, 1/4 Real Solar System Scale)
Pap1723
Github: https://github.com/pap1723/QuarterRSS
This mod will convert the Kerbol System into our Real Solar System, but at 25% of the actual size. This makes it 2.5 times larger than KSP stock sizes.
License: CC-BY-NC-SA (http://creativecommons.org/licenses/by-nc-sa/4.0/)
Includes code and artwork from RealSolarSystem by NathanKell
Includes artwork by dimonnomid and SpacedInvader and Dr. Walther and KillAshley in addition to NathanKell.
Includes biomes by Felger and grayduster and KellanHiggins and KillAshley.
Some planetary imagery is derived from work by Steve Albers and NASA / Jet Propulsion Laboratory, and some from the Celestia Motherlode (itself in the main sourced from JPL). Used by permission of the licenses for non-commercial release.
Module Manager (by sarbian, swamp_ig, and ialdabaoth). See thread for details, license, and source: http://forum.kerbalspaceprogram.com/threads/55219 Kopernicus (by teknoman, bryce, Thomas P., and NathanKell). See thread for details, license, and source: http://forum.kerbalspaceprogram.com/threads/114649 A configuration for Custom Asteriods by Starstrider42. See thread for details, license, and source: http://forum.kerbalspaceprogram.com/threads/80483
*NathanKell and the entire RealSolarSystem group for creating almost everything that is released in this *OhioBob for creating the great atmospheres *Kopernicus Team for creating the mod that makes this all possible, Thomas P., NathanKell, KillAshley, Teknoman 117, Bryce Schroeder *Real Solar System Expanded Team for creating Ceres and Vesta that are included
Extract to KSP/GameData. You should have one dll (Module Manager) in the root of GameData, and three new folders: QuarterRSS, Kopernicus, and ModuleFlightIntegrator. However, you are NOT DONE YET.
Now, you must select a texture resolution. Download a pre-made pack (8192, 4096, or 2048) and then, if desired, selectively replace with different-resolution texutres. Note that 8192 is dangerous: you will almost assuredly run out of memory on 32-bit versions of the game.
You can get the textures from: https://github.com/Pap1723/ScaledRSS-Textures
Go to the releases page and grab one of the resolution packs.
The path of the folder will be KSP/GameData/RSS-Textures
Make sure you download from here and not the other RSS versions. There are additional biomes as well as additional planets that are included with the QuarterRSS version.
It has been figured out by many people the 2.5x scale is the proper scale for KSP. With the way the engines and masses are configured, "realistically" sized rockets would exist in a 2.5x stock scale. Thus I present you with Quarter Size RSS.
These mods are highly recommended as their sizes work perfectly with a 2.5x scale of stock. You should not need to make any adjustments to the values of any of the parts to be able to get them to function exactly how you want them to.
- Bluedog Design Bureau: http://forum.kerbalspaceprogram.com/index.php?/topic/122020-122-bluedog-design-bureau-stockalike-saturn-apollo-and-more-v11-razved-24feb2017/
- Tantares / Tantares LV: http://forum.kerbalspaceprogram.com/index.php?/topic/73686-122-tantares-stockalike-soyuz-and-mir-4029042017tks/&page=4
These are my other mods, so I will always reccomend them as well:
- Historical Progression Tech Tree: http://forum.kerbalspaceprogram.com/index.php?/topic/144295-122-historical-progression-tech-tree-v20-updated-02-22-2017/&
- Contract Pack: Historical Progression: http://forum.kerbalspaceprogram.com/index.php?/topic/143397-122-contract-pack-historical-progression-v15-4242017/
- Contract Pack: Career Evolution (BETA): http://forum.kerbalspaceprogram.com/index.php?/topic/157417-wip-122-career-evolution-contract-pack-beta-release-v03-updated-3-27-2017/&
1.0 - May 4th, 2017
- Initial Release