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RandomParadox v0.8.0

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@panik4 panik4 released this 20 Oct 17:39
· 35 commits to main since this release

Changes included from Fwg:

  • Major change to region and province generation: Everything is now based on segments that are defined by geographical features, regions get derived from segments, and provinces are generated in the bounds of segments.
  • Precise state input possible due to segment generation
  • Location generation system, for cities, mines, ports, forestry, agriculture
  • Connection generation between locations
  • Improved logging
  • Secondary colours for climate input
  • Improved river loading
  • Various bug fixes and stability improvements

UI:

  • Improved state and country generation and editing tab

Hoi4

  • Victory Point generation
  • Ai strategy fixes
  • Improved Population and Industry Calculation
  • Improved Unit generation
  • Improved port placement based on Fwg location generation
  • Reduction in mod errors
  • XCrossings reliably removed

Vic3

  • Functional Spline Network (Anchors/Strips/Segments) generation based on Fwg Navmesh/Connection generation
  • Naval Exit Generation
  • Locator Generation (except for farms)