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Major change to region and province generation: Everything is now based on segments that are defined by geographical features, regions get derived from segments, and provinces are generated in the bounds of segments.
Precise state input possible due to segment generation
Location generation system, for cities, mines, ports, forestry, agriculture
Connection generation between locations
Improved logging
Secondary colours for climate input
Improved river loading
Various bug fixes and stability improvements
UI:
Improved state and country generation and editing tab
Hoi4
Victory Point generation
Ai strategy fixes
Improved Population and Industry Calculation
Improved Unit generation
Improved port placement based on Fwg location generation
Reduction in mod errors
XCrossings reliably removed
Vic3
Functional Spline Network (Anchors/Strips/Segments) generation based on Fwg Navmesh/Connection generation