Skip to content
View owmo-dev's full-sized avatar

Organizations

@combomash @owmo-studio

Block or report owmo-dev

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
owmo-dev/README.md

Hello, I'm Owen Moore,

I’m an independent creative developer based in Vancouver, Canada. Through my art practice, OWMO Studio, I focus on algorithmic artwork and electronic music production, and I'm developing an indie game under ComboMash Games. I’m passionate about the intersection of technology and creativity and actively pursue work in these areas.

  • 🌎   Live and work in Vancouver, BC
  • 🚴   Enjoy bicycling and hiking the outdoors
  • 💻   JavaScript, C#, React, WebGL, GLSL, Python
  • 🕹️   In development: Crystal Brigade (tactical RPG)
  • 🖼️   Browse my artworks on OMWO Studio website
  • 🎨   Algorithmic art, parametric design, realtime experiences
  • 📅   Available for comissions, consulting or collaboration
  • 📫   Email me hello@owmo.studio

Pinned Loading

  1. owmo-studio/engine owmo-studio/engine Public

    TypeScript Render Pipeline Framework

    TypeScript

  2. owmo-studio/orchestrator owmo-studio/orchestrator Public

    Headless render workflows for @owmo/engine via temporal.io

    TypeScript