-
Notifications
You must be signed in to change notification settings - Fork 58
Conversation
Instead of using |
Also, don't use GetDistanceBetweenCoords with lua, use lua math |
The only issue i got with this code right now, is you got to be very close before it draws, where it should maybe draw earlyer, so you dont have to be right up in the face of the "interest point" |
then add Config.DrawDistance |
it done |
One issue I've noticed when testing this is, when you keep the eye open and walk away from the option whenever the sprite is showing, the sprite won't go away and will just stay there no matter how far away you're but only when the eye is kept open |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
check this
I'm going to check it out later today |
It looks good now, but I seem to notice a slight increase in the usage, for me that is 0.01ms increase with each circle drawn, so if there are a few near me, it could increase to 0.10ms or even higher on people with worse systems maybe |
Not really sure of the purpose for this feature but there’s no need to create a new thread for every single DrawSprite. |
The purpose is just to draw a sprite for every nearby zone to hint players where to go |
No description provided.