Skip to content
This repository has been archived by the owner on Sep 2, 2021. It is now read-only.

Dirty frames are getting introduced in animation - animation looks messed up #19

Closed
chakitp opened this issue Aug 24, 2018 · 5 comments
Closed

Comments

@chakitp
Copy link

chakitp commented Aug 24, 2018

Dirty frames are getting introduced in animation - animation looks messed up

Below is the gltf model which was tested on babylon js sandbox and loaded using UniGLTF plugin from Unity editor. Animations were rendered properly on babylon sandbox however dirty frames got introduced when played using UniGLTF plugin from Unity editor. (For Example: Play and observe frames form 0 to 2000 on Babylon sandbox and UniGLTF plugin on Unity editor)

Bablylon Sandbox:
https://sandbox.babylonjs.com/

GLTF Model:
ge_gltf.zip

@ousttrue
Copy link
Owner

Thank you for your feedback.
I will investigate.

@ousttrue
Copy link
Owner

Maybe invalid quaternion interpolation.

quaternion_interpolation

@chakitp
Copy link
Author

chakitp commented Aug 27, 2018

@ousttrue Your solution worked nicely for me. Thanks a lot. You Saved my day!

@chakitp
Copy link
Author

chakitp commented Aug 28, 2018

@ousttrue Just out of Curosity..
Is this forked from Khronous group Unity GLTF.
Are you going to Merge this with it?

@ousttrue
Copy link
Owner

UniGLTF is not fork, it is my own work.
I may send a PR later to Khronous.
KhronosGroup/UnityGLTF#114
👍

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants