This repository has been archived by the owner on Jan 20, 2025. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 102
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #689 from theripper93/main
Fixed miss() data missing in 3D Canvas animation data
- Loading branch information
Showing
1 changed file
with
150 additions
and
139 deletions.
There are no files selected for viewing
289 changes: 150 additions & 139 deletions
289
src/animation-functions/levels-particles/particleSystem.js
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,140 +1,151 @@ | ||
import { DataSanitizer } from "../../aa-classes/DataSanitizer.js"; | ||
|
||
export async function particleEffects(handler, animationData = {}) { | ||
//const options3d = autoObject ? autoObject.levels3d || {} : handler.flags?.levels3d || {}; | ||
|
||
const data = await DataSanitizer.compileParticleData(animationData) | ||
if (!data) { return; } | ||
const secondary = data.secondary; | ||
const tokenAnim = data.tokenAnimation; | ||
|
||
const sourceToken = handler.sourceToken; | ||
//const target = handler.allTargets[0]; | ||
const targets = handler.allTargets; | ||
|
||
|
||
/** | ||
* This checks the "Primary Animation" sounds, and if present | ||
* will play that sound alongside the 3D Particle Animation | ||
*/ | ||
if (data.sound) { | ||
//let soundSeq = await new Sequence("Automated Animations"); | ||
const audio = data.sound; | ||
/* | ||
soundSeq.sound() | ||
.file(primary.itemAudio.file, true) | ||
.volume(primary.itemAudio.volume) | ||
.delay(primary.itemAudio.delay) | ||
.repeats(primary.itemAudio.repeat, data.delay) | ||
.startTime(primary.itemAudio.startTime) | ||
*/ | ||
audio.play() | ||
} | ||
|
||
const tokenAnimationData = {} | ||
|
||
function compileTokenAnimationData() { | ||
if (tokenAnim.source) { | ||
tokenAnimationData.from = { | ||
id: tokenAnim.sourceType, | ||
options: { | ||
start: tokenAnim.sourceStart, | ||
end: tokenAnim.sourceEnd, | ||
} | ||
} | ||
} | ||
if (tokenAnim.target) { | ||
tokenAnimationData.to = { | ||
id: tokenAnim.targetType, | ||
options: { | ||
start: tokenAnim.targetStart, | ||
end: tokenAnim.targetEnd | ||
} | ||
} | ||
} | ||
return tokenAnimationData | ||
} | ||
|
||
class ParticleFunctions { | ||
static particle(data, sourceToken, targets) { | ||
const spriteData = new Particle3D(data.type) | ||
spriteData.from(sourceToken) | ||
spriteData.to(targets) | ||
spriteData.speed(data.speed) | ||
spriteData.repeat(data.repeat) | ||
spriteData.arc(data.arc) | ||
spriteData.delay(data.delay) | ||
spriteData.color(data.color01, data.color02) | ||
spriteData.scale(data.scale) | ||
spriteData.sprite(data.sprite) | ||
spriteData.life(data.life) | ||
spriteData.emitterSize(data.emittersize) | ||
spriteData.alpha(data.alpha) | ||
spriteData.mass(data.mass) | ||
spriteData.gravity(data.gravity) | ||
spriteData.rotateTowards(data.rotateTowards) | ||
spriteData.rotation(data.rotationX, data.rotationY, data.rotationZ) | ||
spriteData.duration(data.duration) | ||
spriteData.onCenter(data.onCenter) | ||
spriteData.autoSize(data.autoSize) | ||
spriteData.rate(data.rate, 1) | ||
spriteData.presetIntensity(data.rate) | ||
if (tokenAnim.enable && (tokenAnim.source || tokenAnim.target)) { | ||
spriteData.playAnimation(compileTokenAnimationData()) | ||
} | ||
if (secondary.enable) { | ||
spriteData.onEnd( | ||
new Particle3D(secondary.type ?? "e") | ||
.sprite(secondary.sprite) | ||
.speed(secondary.speed) | ||
.color(secondary.color01, secondary.color02) | ||
.scale(secondary.scale) | ||
.gravity(secondary.gravity) | ||
.life(secondary.life) | ||
.rate(secondary.rate, 1) | ||
.presetIntensity(secondary.rate) | ||
.emitterSize(secondary.emittersize) | ||
.duration(secondary.duration) | ||
.onCenter(secondary.onCenter) | ||
.autoSize(secondary.autoSize) | ||
.alpha(secondary.alpha) | ||
.mass(secondary.mass) | ||
) | ||
} | ||
spriteData.start() | ||
} | ||
|
||
static token() { | ||
let tokens; | ||
switch (data.playOn) { | ||
case "target": | ||
tokens = targets; | ||
break; | ||
case "default": | ||
if (targets.length) { | ||
tokens = targets; | ||
} else { | ||
tokens = sourceToken; | ||
} | ||
break; | ||
case "both": | ||
if (targets.length) { | ||
tokens = [sourceToken, ...targets] | ||
} else { | ||
tokens = sourceToken | ||
} | ||
break; | ||
default: | ||
tokens = sourceToken; | ||
} | ||
let options = { | ||
repeats: data.repeat, | ||
resetTime: data.resetTime | ||
} | ||
game.Levels3DPreview.playTokenAnimation(tokens, data.animationType, options); | ||
} | ||
|
||
} | ||
|
||
data.type == "token" ? ParticleFunctions.token(data, sourceToken, targets) : ParticleFunctions.particle(data, sourceToken, targets) | ||
import { DataSanitizer } from "../../aa-classes/DataSanitizer.js"; | ||
|
||
export async function particleEffects(handler, animationData = {}) { | ||
//const options3d = autoObject ? autoObject.levels3d || {} : handler.flags?.levels3d || {}; | ||
|
||
const data = await DataSanitizer.compileParticleData(animationData) | ||
if (!data) {return;} | ||
|
||
let hit = true; | ||
try { | ||
if (handler.playOnMiss) { | ||
hit = handler.allTargets.some((target) => handler.hitTargetsId.includes(target.id)) ? true : false; | ||
} | ||
}catch(e){} | ||
|
||
data.miss = !hit; | ||
|
||
const secondary = data.secondary; | ||
const tokenAnim = data.tokenAnimation; | ||
|
||
const sourceToken = handler.sourceToken; | ||
//const target = handler.allTargets[0]; | ||
const targets = handler.allTargets; | ||
|
||
|
||
/** | ||
* This checks the "Primary Animation" sounds, and if present | ||
* will play that sound alongside the 3D Particle Animation | ||
*/ | ||
if (data.sound) { | ||
//let soundSeq = await new Sequence("Automated Animations"); | ||
const audio = data.sound; | ||
/* | ||
soundSeq.sound() | ||
.file(primary.itemAudio.file, true) | ||
.volume(primary.itemAudio.volume) | ||
.delay(primary.itemAudio.delay) | ||
.repeats(primary.itemAudio.repeat, data.delay) | ||
.startTime(primary.itemAudio.startTime) | ||
*/ | ||
audio.play() | ||
} | ||
|
||
const tokenAnimationData = {} | ||
|
||
function compileTokenAnimationData() { | ||
if (tokenAnim.source) { | ||
tokenAnimationData.from = { | ||
id: tokenAnim.sourceType, | ||
options: { | ||
start: tokenAnim.sourceStart, | ||
end: tokenAnim.sourceEnd, | ||
} | ||
} | ||
} | ||
if (tokenAnim.target) { | ||
tokenAnimationData.to = { | ||
id: tokenAnim.targetType, | ||
options: { | ||
start: tokenAnim.targetStart, | ||
end: tokenAnim.targetEnd | ||
} | ||
} | ||
} | ||
return tokenAnimationData | ||
} | ||
|
||
class ParticleFunctions { | ||
static particle(data, sourceToken, targets) { | ||
const spriteData = new Particle3D(data.type) | ||
spriteData.from(sourceToken) | ||
spriteData.to(targets) | ||
spriteData.speed(data.speed) | ||
spriteData.repeat(data.repeat) | ||
spriteData.arc(data.arc) | ||
spriteData.delay(data.delay) | ||
spriteData.color(data.color01, data.color02) | ||
spriteData.scale(data.scale) | ||
spriteData.sprite(data.sprite) | ||
spriteData.life(data.life) | ||
spriteData.emitterSize(data.emittersize) | ||
spriteData.alpha(data.alpha) | ||
spriteData.mass(data.mass) | ||
spriteData.miss(!!data.miss) | ||
spriteData.gravity(data.gravity) | ||
spriteData.rotateTowards(data.rotateTowards) | ||
spriteData.rotation(data.rotationX, data.rotationY, data.rotationZ) | ||
spriteData.duration(data.duration) | ||
spriteData.onCenter(data.onCenter) | ||
spriteData.autoSize(data.autoSize) | ||
spriteData.rate(data.rate, 1) | ||
spriteData.presetIntensity(data.rate) | ||
if (tokenAnim.enable && (tokenAnim.source || tokenAnim.target)) { | ||
spriteData.playAnimation(compileTokenAnimationData()) | ||
} | ||
if (secondary.enable) { | ||
spriteData.onEnd( | ||
new Particle3D(secondary.type ?? "e") | ||
.sprite(secondary.sprite) | ||
.speed(secondary.speed) | ||
.color(secondary.color01, secondary.color02) | ||
.scale(secondary.scale) | ||
.gravity(secondary.gravity) | ||
.life(secondary.life) | ||
.rate(secondary.rate, 1) | ||
.presetIntensity(secondary.rate) | ||
.emitterSize(secondary.emittersize) | ||
.duration(secondary.duration) | ||
.onCenter(secondary.onCenter) | ||
.autoSize(secondary.autoSize) | ||
.alpha(secondary.alpha) | ||
.mass(secondary.mass) | ||
) | ||
} | ||
spriteData.start() | ||
} | ||
|
||
static token() { | ||
let tokens; | ||
switch (data.playOn) { | ||
case "target": | ||
tokens = targets; | ||
break; | ||
case "default": | ||
if (targets.length) { | ||
tokens = targets; | ||
} else { | ||
tokens = sourceToken; | ||
} | ||
break; | ||
case "both": | ||
if (targets.length) { | ||
tokens = [sourceToken, ...targets] | ||
} else { | ||
tokens = sourceToken | ||
} | ||
break; | ||
default: | ||
tokens = sourceToken; | ||
} | ||
let options = { | ||
repeats: data.repeat, | ||
resetTime: data.resetTime | ||
} | ||
game.Levels3DPreview.playTokenAnimation(tokens, data.animationType, options); | ||
} | ||
|
||
} | ||
|
||
data.type == "token" ? ParticleFunctions.token(data, sourceToken, targets) : ParticleFunctions.particle(data, sourceToken, targets) | ||
} |