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[GPU] Use array for tracking memory usage instead of map #25269
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vladimir-paramuzov
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Jul 29, 2024
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[GPU] Use array for tracking memory usage instead of map #25269
vladimir-paramuzov
merged 5 commits into
openvinotoolkit:master
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ialbrecht:memory_tracker_use_arrays
Jul 29, 2024
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build_jenkins |
Hi @ialbrecht, |
We had benchmarks were memory allocation was on the critical performance path and we were looking at all possible ways to optimize it. |
vladimir-paramuzov
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Use array for tracking memory usage instead of map
[GPU] Use array for tracking memory usage instead of map
Jul 3, 2024
vladimir-paramuzov
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Jul 3, 2024
`std::map` has very slow access are requires lock on every access. We can use `std::array` instead to hold compile time known number of buckets. This method should have less latency and memory overhead, as well as possibly no lock on access.
No need to lock mutex to update atomic values
Make sure atomic values are zero initialized.
As in description
`fetch_add` returns old value, therefore we need to increment current memory usage value before storing current max.
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category: GPU
OpenVINO GPU plugin
ExternalIntelPR
External contributor from Intel
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Details:
std::map
has very slow access are requires lock on every access. We can usestd::array
instead to hold compile time known number of buckets.array
container has lower access latency and memory overhead.