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Muscle wrapping visualization is incorrect when muscle loses contact with WrapCylinder #1111
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@aymanhab will investigate, given recent discussion on forum. |
I'm working on a fix now, |
Let me clarify the scope of the issue:
|
aymanhab
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Sep 26, 2019
…rst in path), #1111 (mishandling of multiple wrap objects on same muscle when some of them disengage)
@jimmyDunne Can you test this one? |
The behavior you described is exactly how it was before the fix, that's not
what I see using the branch with the PR that has not been merged into
master yet. Can you report what environment did you use? Thank you
…On Thu, Oct 3, 2019, 6:51 AM jimmyDunne ***@***.***> wrote:
Placing the model in the affected pose, saving, and reloading;
[image: image]
<https://user-images.githubusercontent.com/5296507/66132578-46c1cc00-e5c3-11e9-84f0-0651e4ace733.png>
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I am on Mac. I used the OpenSim-fix_visualization_multiple_wraps artifact |
aymanhab
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Oct 17, 2019
* When updating visuals due to edit, make sure Frames are marked as visible in ModelDisplayHints so they're not skipped over by the Geometry classes in opensim-core * Change place where intermediate pathpoints are shown when wrapping is not engaged. * Keep track of number of engaged wraps for detailed analysis on update. * Detect wrap change scenario * Squashed commit of the following: commit 97dd524 Author: jimmyDunne <james.dunne@stanford.edu> Date: Wed Sep 18 11:44:11 2019 -0400 Update Confluence URLS for 4.1 (#1135) * https for confluence URLs * remove port number * /OpenSim40/ -> OpenSim * Revert "remove port number" This reverts commit af94f83. * Revert "/OpenSim40/ -> OpenSim" This reverts commit a3a97eb. * remove port number * Update commit on opensim-visualizer submodule to use 4.1 commit e1a85ee Author: Ayman Habib <ahabib@stanford.edu> Date: Wed Sep 18 08:43:25 2019 -0700 Update splash screen to version 4.1 (#1136) * Update splash screen to 4.1 * Fix URL in About Panel * Cache wrapCount for multi-wrap case on update * Keep track of actual engaged wrapPoints for use in updatePathWithWrapping * Management of multiple wrap objects that may arbitrarily disengage, code is triggered only when wrap disengages and multiple wraps exist * Fix issues #2569 (Moving pathpoint not handled properly if appears first in path), #1111 (mishandling of multiple wrap objects on same muscle when some of them disengage) * Update CHANGELOG.md Update changelog to reflect bug-fixes * Restore number of points per muscle wrap (small number was useful for debugging)
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Steps to reproduce
Expected result
Gastroc path looks reasonable.
Actual result
Path seems to be computed correctly:
Environment and GUI version
Public release of 4.0
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