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Update README, switch submodule sources
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GRAnimated committed Jun 27, 2023
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4 changes: 2 additions & 2 deletions .gitmodules
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[submodule "lib/sead"]
path = lib/sead
url = https://github.com/open-ead/sead
url = https://github.com/odyssey-modding/sead
[submodule "lib/NintendoSDK"]
path = lib/NintendoSDK
url = https://github.com/open-ead/nnheaders
[submodule "lib/agl"]
path = lib/agl
url = https://github.com/open-ead/agl
url = https://github.com/odyssey-modding/agl
[submodule "toolchain/musl"]
path = toolchain/musl
url = https://github.com/open-ead/botw-lib-musl
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13 changes: 3 additions & 10 deletions README.md
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# OdysseyDecomp
Decompilation of all Super Mario Odyssey versions, from 1.0.0 to 1.3.0.
Decompilation of Super Mario Odyssey 1.0.0.

*Sorted function map can be found [here](https://docs.google.com/spreadsheets/d/198vrkkDqktrRDLInSAkK2HsG5hy1Fl8cmCNRMND3nCY/edit).*

# Building

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To check whether everything built correctly, just run `tools/check` after the build completes.

# Contributing
Anyone is welcome to contribute to this project, just send a pull request!

### TODO
- Enable comparison between different versions and check for mis-matches in all versions using `tools/check`
- 1.3.0 uses a different optimization method, find it and implement it into the toolchain

# Credits
This decompilation uses [this](https://github.com/open-ead/sead) as a reference for the sead library used. Big thanks to their research!

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