Backends: SDL2: use SDL_Vulkan_GetDrawableSize with Vulkan instead of SDL_GL_GetDrawableSize #7967
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Follow-up for issue #3190
Currently, when using Vulkan,
SDL_GL_GetDrawableSize
will callSDL_GetWindowSizeInPixels
(sinceGL_GetDrawableSize
is NULL).This works fine except on Cocoa, KMSDRM and UiKit as they have a
Vulkan_GetDrawableSize
defined and so they don't callSDL_GetWindowSizeInPixels
. That's whySDL_Vulkan_GetDrawableSize
is required instead ofSDL_GL_GetDrawableSize
Sources: