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add Tweyen and Seofon for ZHCN #107

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75 changes: 75 additions & 0 deletions assets/act_ws_texts.js
Original file line number Diff line number Diff line change
Expand Up @@ -671,6 +671,81 @@ const i18nCfg = (() => {
"1500": "灭顶一击",
"1600": "暗蚀",
"1700": "地狱之怒"
},
"PL2200": { // 希耶提
"100": "X1",
"101": "X2",
"102": "X3",
"103": "X4",
"104": "X4收招",
"110": "(X)Y",
"111": "(XY)Y",
"120": "(XX)Y",
"121": "(XXY)Y",
"130": "(XXX)Y",
"131": "(XXXY)Y",
"140": "(XY)X",
"141": "(XXY)X",
"300": "空中连击1",
"301": "空中连击2",
"302": "空中连击3",
"303": "空中收招",
"400": "上挑攻击",
"410": "下落攻击",
"900": "(剑神) X1 ",
"901": "(剑神) X2",
"902": "(剑神) X3",
"903": "(剑神) X4",
"904": "(剑神) X4收招",
"905": "(剑神) Finale", //暂时不知道怎么打出来的,拾的隔壁英文版
"910": "(剑神) (X)Y",
"911": "(剑神) (XY)Y",
"920": "(剑神) (XX)Y",
"921": "(剑神) (XXY)Y",
"930": "(剑神) (XXX)Y",
"931": "(剑神) (XXXY)Y",
"940": "(剑神) (XY)X",
"941": "(剑神) (XXY)X",
"1000": "横扫剑弧",
"1001": "(剑神) 横扫剑弧 ",
"2000": "无尽剑阵",
"2001": "(剑神) 无尽剑阵",
"3000": "破灭剑陨",
"3001": "(剑神) 破灭剑陨",
"6000": "碎星剑阵",
"6001": "(剑神) 碎星剑阵",
"10000": "剑海追加攻击"
},
"PL2300": { // 索恩
"100": "X1",
"101": "蓄力X",
"110": "X2",
"111": "(X)蓄力X",
"120": "X3",
"121": "(X2)蓄力X",
"151": "(X)Y",
"152": "(X)蓄力Y",
"155": "(XY)Y", "155_desc": "遊戲內寫作衍生終擊",
"156": "(X蓄力Y)Y", "156_desc": "遊戲內寫作衍生終擊",
"160": "(XX)Y", "160_desc": "無論有無蓄力皆計算在內",
"165": "(XXY)Y", "165_desc": "無論有無蓄力皆計算在內;遊戲內寫作衍生終擊",
"170": "(XXX)Y",
"171": "(XXX)蓄力Y",
"175": "(XXXY)Y", "175_desc": "遊戲內寫作衍生終擊",
"176": "(XXX蓄力Y)Y", "176_desc": "遊戲內寫作衍生終擊",
"200": "Y", "200_desc": "多重鎖定射擊",
"300": "空中连击1",
"310": "空中连击2",
"320": "空中连击3",
"400": "上挑攻击",
"410": "下落攻击",
"1100": "堕落箭雨",
"1200": "致命一击",
"1300": "散矢疾影",
"1400": "圆弧散射",
"1510": "致命箭雨",
"1700": "二王之净(主要伤害)",
"1701": "二王之净(多重箭)", "1701_desc": "主要箭矢外的多重箭傷害"
}
},
actors: {
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