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Add Object: {Get|Set}NameByLanguage #1742

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merged 1 commit into from
Mar 5, 2024

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julien-lecomte
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In my effort to have dual-language module, using SetName will overwrite translations. For this reason, if we set the name for specific languages, and then usually SetName(oObject, ""), the translations will be correct for all players.

Their might be 3 gender values, neutral, male, and female, but experimenting with French made out to have male=0, female=1. Unsure, but I believe German might be a language with three language genders.

@julien-lecomte julien-lecomte force-pushed the local-object-setnamelanguage branch 2 times, most recently from 4d13fd8 to 3759bd2 Compare March 1, 2024 16:02
@julien-lecomte julien-lecomte force-pushed the local-object-setnamelanguage branch from ce53061 to 9fd6bf6 Compare March 5, 2024 20:00
@Daztek Daztek merged commit 59b9bc2 into nwnxee:master Mar 5, 2024
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@julien-lecomte julien-lecomte deleted the local-object-setnamelanguage branch March 5, 2024 22:57
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2 participants