Add Object: {Get|Set}NameByLanguage #1742
Merged
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In my effort to have dual-language module, using
SetName
will overwrite translations. For this reason, if we set the name for specific languages, and then usuallySetName(oObject, "")
, the translations will be correct for all players.Their might be 3 gender values, neutral, male, and female, but experimenting with French made out to have male=0, female=1. Unsure, but I believe German might be a language with three language genders.