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chore: bump version #15

chore: bump version

chore: bump version #15

Workflow file for this run

name: Release
on:
push:
tags:
- '*'
env:
# update with the name of the main binary
binary: elementalist
add_binaries_to_github_release: true
itch_target: nwesterhausen/elementalist
tag_name: ${{ github.ref_name }}
nightly_toolchain: nightly-2024-01-17
permissions:
contents: read
jobs:
trim_version:
runs-on: ubuntu-latest
outputs:
tag_name: ${{ steps.trim.outputs.tag_name }}
steps:
- id: trim
run: echo tag_name=$(echo ${{ github.ref_name }} | sed -nre 's/^[^0-9]*(([0-9]+\.)*[0-9]+).*/\1/p' >> $GITHUB_OUTPUT)
# Build for wasm
# release-wasm:
# runs-on: ubuntu-latest
# # To upload artifacts, contents write permission is required
# permissions:
# contents: write
# steps:
# - uses: step-security/harden-runner@63c24ba6bd7ba022e95695ff85de572c04a18142 # v2.7.0
# with:
# egress-policy: audit
# - uses: actions/checkout@b4ffde65f46336ab88eb53be808477a3936bae11 # v4
# - uses: dtolnay/rust-toolchain@78c6b5541adb5849f5d72d15da722aedb26327ca # stable
# with:
# targets: wasm32-unknown-unknown
# toolchain: ${{ env.nightly_toolchain }}
# - name: Install wasm-bindgen-cli
# run: |
# cargo install wasm-bindgen-cli
# - name: Build
# run: |
# cargo build --release --target wasm32-unknown-unknown
# - name: Prepare package
# run: |
# wasm-bindgen --no-typescript --out-name bevy_game --out-dir wasm --target web target/wasm32-unknown-unknown/release/${{ env.binary }}.wasm
# cp -r game/assets wasm/
# cp -r game_data wasm/
# cp game/web/index.html wasm/
# - name: Package as a zip
# working-directory: ./wasm
# run: |
# zip --recurse-paths ../${{ env.binary }}.zip .
# - name: Upload binaries to artifacts
# uses: actions/upload-artifact@5d5d22a31266ced268874388b861e4b58bb5c2f3 # v4
# with:
# path: ${{ env.binary }}.zip
# name: wasm
# retention-days: 1
# - name: Upload binaries to release
# if: ${{ env.add_binaries_to_github_release == 'true' }}
# uses: svenstaro/upload-release-action@1beeb572c19a9242f4361f4cee78f8e0d9aec5df # v2
# with:
# repo_token: ${{ secrets.GITHUB_TOKEN }}
# file: ${{ env.binary }}.zip
# asset_name: ${{ env.binary }}-wasm-${{ env.tag_name }}.zip
# tag: ${{ github.ref }}
# overwrite: true
# Build for Linux
release-linux:
runs-on: ubuntu-latest
# To upload artifacts, contents write permission is required
permissions:
contents: write
steps:
- uses: step-security/harden-runner@63c24ba6bd7ba022e95695ff85de572c04a18142 # v2.7.0
with:
egress-policy: audit
- uses: actions/checkout@b4ffde65f46336ab88eb53be808477a3936bae11 # v4
- uses: dtolnay/rust-toolchain@78c6b5541adb5849f5d72d15da722aedb26327ca # stable
with:
targets: x86_64-unknown-linux-gnu
toolchain: ${{ env.nightly_toolchain }}
- name: install dependencies
run: |
sudo apt-get update; sudo apt-get install pkg-config libx11-dev libasound2-dev libudev-dev libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev
- name: Build
run: |
cargo build --release --target x86_64-unknown-linux-gnu
- name: Prepare package
run: |
mkdir linux
cp target/x86_64-unknown-linux-gnu/release/${{ env.binary }} linux/
cp -r game/assets linux/
cp -r game_data linux/
- name: Package as a zip
working-directory: ./linux
run: |
zip --recurse-paths ../${{ env.binary }}.zip .
- name: Upload binaries to artifacts
uses: actions/upload-artifact@5d5d22a31266ced268874388b861e4b58bb5c2f3 # v4
with:
path: ${{ env.binary }}.zip
name: linux
retention-days: 1
- name: Upload binaries to release
if: ${{ env.add_binaries_to_github_release == 'true' }}
uses: svenstaro/upload-release-action@1beeb572c19a9242f4361f4cee78f8e0d9aec5df # v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{ env.binary }}.zip
asset_name: ${{ env.binary }}-linux-${{ env.tag_name }}.zip
tag: ${{ github.ref }}
overwrite: true
# Build for Windows
release-windows:
runs-on: windows-latest
# To upload artifacts, contents write permission is required
permissions:
contents: write
steps:
- uses: step-security/harden-runner@63c24ba6bd7ba022e95695ff85de572c04a18142 # v2.7.0
with:
egress-policy: audit
- uses: actions/checkout@b4ffde65f46336ab88eb53be808477a3936bae11 # v4
- uses: dtolnay/rust-toolchain@78c6b5541adb5849f5d72d15da722aedb26327ca # stable
with:
targets: x86_64-pc-windows-msvc
toolchain: ${{ env.nightly_toolchain }}
- name: Build
run: |
cargo build --release --target x86_64-pc-windows-msvc
- name: Prepare package
run: |
mkdir windows
cp target/x86_64-pc-windows-msvc/release/${{ env.binary }}.exe windows/
cp -r game/assets windows/
cp -r game_data windows/
- name: Package as a zip
run: |
Compress-Archive -Path windows/* -DestinationPath ${{ env.binary }}.zip
- name: Upload binaries to artifacts
uses: actions/upload-artifact@5d5d22a31266ced268874388b861e4b58bb5c2f3 # v4
with:
path: ${{ env.binary }}.zip
name: windows
retention-days: 1
- name: Upload binaries to release
if: ${{ env.add_binaries_to_github_release == 'true' }}
uses: svenstaro/upload-release-action@1beeb572c19a9242f4361f4cee78f8e0d9aec5df # v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{ env.binary }}.zip
asset_name: ${{ env.binary }}-windows-${{ env.tag_name }}.zip
tag: ${{ github.ref }}
overwrite: true
# Build for MacOS x86_64
release-macOS-intel:
runs-on: macOS-latest
# To upload artifacts, contents write permission is required
permissions:
contents: write
steps:
- uses: step-security/harden-runner@63c24ba6bd7ba022e95695ff85de572c04a18142 # v2.7.0
with:
egress-policy: audit
- uses: actions/checkout@b4ffde65f46336ab88eb53be808477a3936bae11 # v4
- uses: dtolnay/rust-toolchain@78c6b5541adb5849f5d72d15da722aedb26327ca # stable
with:
targets: x86_64-apple-darwin
toolchain: ${{ env.nightly_toolchain }}
- name: Environment Setup
run: |
export CFLAGS="-fno-stack-check"
export MACOSX_DEPLOYMENT_TARGET="10.9"
- name: Build
run: |
brew install llvm
cargo build --release --target x86_64-apple-darwin
- name: Prepare Package
run: |
mkdir -p ${{ env.binary }}.app/Contents/MacOS
cp target/x86_64-apple-darwin/release/${{ env.binary }} ${{ env.binary }}.app/Contents/MacOS/
cp -r game/assets ${{ env.binary }}.app/Contents/MacOS/
cp -r game_data ${{ env.binary }}.app/Contents/MacOS/
hdiutil create -fs HFS+ -volname "${{ env.binary }}" -srcfolder ${{ env.binary }}.app ${{ env.binary }}-macOS-intel.dmg
- name: Upload binaries to artifacts
uses: actions/upload-artifact@5d5d22a31266ced268874388b861e4b58bb5c2f3 # v4
with:
path: ${{ env.binary }}-macOS-intel.dmg
name: macOS-intel
retention-days: 1
- name: Upload binaries to release
if: ${{ env.add_binaries_to_github_release == 'true' }}
uses: svenstaro/upload-release-action@1beeb572c19a9242f4361f4cee78f8e0d9aec5df # v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{ env.binary }}-macOS-intel.dmg
asset_name: ${{ env.binary }}-macOS-intel-${{ env.tag_name }}.dmg
tag: ${{ github.ref }}
overwrite: true
# Build for MacOS Apple Silicon
release-macOS-apple-silicon:
runs-on: macOS-latest
# To upload artifacts, contents write permission is required
permissions:
contents: write
env:
# macOS 11 was the first version to support ARM
MACOSX_DEPLOYMENT_TARGET: 11
steps:
- uses: step-security/harden-runner@63c24ba6bd7ba022e95695ff85de572c04a18142 # v2.7.0
with:
egress-policy: audit
- uses: actions/checkout@b4ffde65f46336ab88eb53be808477a3936bae11 # v4
- uses: dtolnay/rust-toolchain@78c6b5541adb5849f5d72d15da722aedb26327ca # stable
with:
targets: aarch64-apple-darwin
toolchain: ${{ env.nightly_toolchain }}
- name: Setup LLVM
run: |
# seems to be we need to install LLVM via brew.
brew install llvm
# Brew suggests a couple other exports during the LLVM install
export PATH="/opt/homebrew/opt/llvm/bin:$PATH"
export LDFLAGS="-L/opt/homebrew/opt/llvm/lib"
export CPPFLAGS="-I/opt/homebrew/opt/llvm/include"
- name: Build
run: |
# This fails the final linking step with error:
# "note: clang: error: invalid linker name in argument '-fuse-ld=/opt/homebrew/opt/llvm/bin/ld64.lld'"
cargo build --release --target aarch64-apple-darwin
- name: Prepare Package
run: |
mkdir -p ${{ env.binary }}.app/Contents/MacOS
cp target/aarch64-apple-darwin/release/${{ env.binary }} ${{ env.binary }}.app/Contents/MacOS/
cp -r game/assets ${{ env.binary }}.app/Contents/MacOS/
cp -r game_data ${{ env.binary }}.app/Contents/MacOS/
hdiutil create -fs HFS+ -volname "${{ env.binary }}-macOS-apple-silicon" -srcfolder ${{ env.binary }}.app ${{ env.binary }}-macOS-apple-silicon.dmg
- name: Upload binaries to artifacts
uses: actions/upload-artifact@5d5d22a31266ced268874388b861e4b58bb5c2f3 # v4
with:
path: ${{ env.binary }}-macOS-apple-silicon.dmg
name: macOS-apple-silicon
retention-days: 1
- name: Upload binaries to release
if: ${{ env.add_binaries_to_github_release == 'true' }}
uses: svenstaro/upload-release-action@1beeb572c19a9242f4361f4cee78f8e0d9aec5df # v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{ env.binary }}-macOS-apple-silicon.dmg
asset_name: ${{ env.binary }}-macOS-apple-silicon-${{ env.tag_name }}.dmg
tag: ${{ github.ref }}
overwrite: true
check-if-upload-to-itch-is-configured:
runs-on: ubuntu-latest
outputs:
should-upload: ${{ steps.check-env.outputs.has-itch-target }}
steps:
- id: check-env
run: |
if [[ -z "$itch_target" ]]; then
echo "has-itch-target=no" >> $GITHUB_OUTPUT
else
echo "has-itch-target=yes" >> $GITHUB_OUTPUT
fi
upload-to-itch:
runs-on: ubuntu-latest
needs:
- trim_version
- check-if-upload-to-itch-is-configured
# - release-wasm
- release-linux
- release-windows
- release-macOS-intel
- release-macOS-apple-silicon
if: ${{ needs.check-if-upload-to-itch-is-configured.outputs.should-upload == 'yes' }}
steps:
- uses: step-security/harden-runner@63c24ba6bd7ba022e95695ff85de572c04a18142 # v2.7.0
with:
egress-policy: audit
- name: Download artifacts
uses: actions/download-artifact@eaceaf801fd36c7dee90939fad912460b18a1ffe # v4
with:
path: ./builds
- name: Install butler
run: |
curl -L -o butler.zip https://broth.itch.ovh/butler/linux-amd64/LATEST/archive/default
unzip butler.zip
chmod +x butler
./butler -V
- name: Upload to itch.io
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_CREDENTIALS }}
run: |
for channel in $(ls builds); do
./butler push \
--fix-permissions \
--userversion="${{ needs.trim_version.outputs.tag_name }}" \
builds/$channel/* \
${{ env.itch_target }}:$channel
done