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This is an example project designed to showcase how to use the SwiftGL library.

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SwiftGLDemo

This is an example project designed to showcase how to use the SwiftGL library.

At the moment, this example shows how to load some Shaders from a couple of files, as well as loading a Vertex Buffer Object (VBO) with vertices, fills another with the indices denoting which vertices to render in which order, and bind both into a Vertex Array Object (VAO). This is done to render a spinning colorful cube to the screen.

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This is an example project designed to showcase how to use the SwiftGL library.

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