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src: move AsyncResource impl out of public header
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Implementing the methods out-of-line (i.e., not inline) means we can fix
bugs and have already compiled add-ons pick up the fixes automatically,
something that doesn't work when the methods are inline because then
they get compiled into the add-on instead of the node binary.

PR-URL: #26348
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Refael Ackermann <refack@gmail.com>
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
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bnoordhuis authored and BridgeAR committed Apr 4, 2019
1 parent e575ba6 commit eb2dccb
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Showing 3 changed files with 85 additions and 42 deletions.
1 change: 1 addition & 0 deletions node.gyp
Original file line number Diff line number Diff line change
Expand Up @@ -405,6 +405,7 @@
'dependencies': [ 'deps/histogram/histogram.gyp:histogram' ],

'sources': [
'src/api/async_resource.cc',
'src/api/callback.cc',
'src/api/encoding.cc',
'src/api/environment.cc',
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70 changes: 70 additions & 0 deletions src/api/async_resource.cc
Original file line number Diff line number Diff line change
@@ -0,0 +1,70 @@
#include "node.h"

namespace node {

using v8::Function;
using v8::HandleScope;
using v8::Isolate;
using v8::Local;
using v8::MaybeLocal;
using v8::Object;
using v8::String;
using v8::Value;

AsyncResource::AsyncResource(Isolate* isolate,
Local<Object> resource,
const char* name,
async_id trigger_async_id)
: isolate_(isolate),
resource_(isolate, resource) {
async_context_ = EmitAsyncInit(isolate, resource, name,
trigger_async_id);
}

AsyncResource::~AsyncResource() {
EmitAsyncDestroy(isolate_, async_context_);
resource_.Reset();
}

MaybeLocal<Value> AsyncResource::MakeCallback(Local<Function> callback,
int argc,
Local<Value>* argv) {
return node::MakeCallback(isolate_, get_resource(),
callback, argc, argv,
async_context_);
}

MaybeLocal<Value> AsyncResource::MakeCallback(const char* method,
int argc,
Local<Value>* argv) {
return node::MakeCallback(isolate_, get_resource(),
method, argc, argv,
async_context_);
}

MaybeLocal<Value> AsyncResource::MakeCallback(Local<String> symbol,
int argc,
Local<Value>* argv) {
return node::MakeCallback(isolate_, get_resource(),
symbol, argc, argv,
async_context_);
}

Local<Object> AsyncResource::get_resource() {
return resource_.Get(isolate_);
}

async_id AsyncResource::get_async_id() const {
return async_context_.async_id;
}

async_id AsyncResource::get_trigger_async_id() const {
return async_context_.trigger_async_id;
}

AsyncResource::CallbackScope::CallbackScope(AsyncResource* res)
: node::CallbackScope(res->isolate_,
res->resource_.Get(res->isolate_),
res->async_context_) {}

} // namespace node
56 changes: 14 additions & 42 deletions src/node.h
Original file line number Diff line number Diff line change
Expand Up @@ -758,69 +758,41 @@ v8::MaybeLocal<v8::Value> MakeCallback(v8::Isolate* isolate,
/* Helper class users can optionally inherit from. If
* `AsyncResource::MakeCallback()` is used, then all four callbacks will be
* called automatically. */
class AsyncResource {
class NODE_EXTERN AsyncResource {
public:
AsyncResource(v8::Isolate* isolate,
v8::Local<v8::Object> resource,
const char* name,
async_id trigger_async_id = -1)
: isolate_(isolate),
resource_(isolate, resource) {
async_context_ = EmitAsyncInit(isolate, resource, name,
trigger_async_id);
}
async_id trigger_async_id = -1);

virtual ~AsyncResource() {
EmitAsyncDestroy(isolate_, async_context_);
resource_.Reset();
}
virtual ~AsyncResource();

AsyncResource(const AsyncResource&) = delete;
void operator=(const AsyncResource&) = delete;

v8::MaybeLocal<v8::Value> MakeCallback(
v8::Local<v8::Function> callback,
int argc,
v8::Local<v8::Value>* argv) {
return node::MakeCallback(isolate_, get_resource(),
callback, argc, argv,
async_context_);
}
v8::Local<v8::Value>* argv);

v8::MaybeLocal<v8::Value> MakeCallback(
const char* method,
int argc,
v8::Local<v8::Value>* argv) {
return node::MakeCallback(isolate_, get_resource(),
method, argc, argv,
async_context_);
}
v8::Local<v8::Value>* argv);

v8::MaybeLocal<v8::Value> MakeCallback(
v8::Local<v8::String> symbol,
int argc,
v8::Local<v8::Value>* argv) {
return node::MakeCallback(isolate_, get_resource(),
symbol, argc, argv,
async_context_);
}
v8::Local<v8::Value>* argv);

v8::Local<v8::Object> get_resource() {
return resource_.Get(isolate_);
}

async_id get_async_id() const {
return async_context_.async_id;
}

async_id get_trigger_async_id() const {
return async_context_.trigger_async_id;
}
v8::Local<v8::Object> get_resource();
async_id get_async_id() const;
async_id get_trigger_async_id() const;

protected:
class CallbackScope : public node::CallbackScope {
class NODE_EXTERN CallbackScope : public node::CallbackScope {
public:
explicit CallbackScope(AsyncResource* res)
: node::CallbackScope(res->isolate_,
res->resource_.Get(res->isolate_),
res->async_context_) {}
explicit CallbackScope(AsyncResource* res);
};

private:
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