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test: refactor to eliminate flaky test
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This retains the key elements of test-child-process-fork-getconnections
(forks a child process, sends a bunch of sockets, uses getConnections()
to enumerate them) but contains some code to work around an apparent
intermittent bug that occurs on OS X where a socket seems to close
itself unexpectedly.

#2610 was opened for the bug that
was causing the problem in the first place.

PR-URL: #2609
Fixes: #1100
Reviewed-By: jbergstroem - Johan Bergström <bugs@bergstroem.nu>
Reviewed-By: Brendan Ashworth <brendan.ashworth@me.com>
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Trott committed Sep 3, 2015
1 parent 47e5cf7 commit 8ca9ea2
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Showing 2 changed files with 30 additions and 30 deletions.
1 change: 0 additions & 1 deletion test/sequential/sequential.status
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,6 @@ prefix sequential
# sample-test : PASS,FLAKY

[true] # This section applies to all platforms
test-child-process-fork-getconnections : PASS,FLAKY
test-repl-persistent-history : PASS,FLAKY

[$system==win32]
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59 changes: 30 additions & 29 deletions test/sequential/test-child-process-fork-getconnections.js
Original file line number Diff line number Diff line change
@@ -1,70 +1,71 @@
'use strict';
var assert = require('assert');
var common = require('../common');
var fork = require('child_process').fork;
var net = require('net');
var count = 12;
const assert = require('assert');
const common = require('../common');
const fork = require('child_process').fork;
const net = require('net');
const count = 12;

if (process.argv[2] === 'child') {
var sockets = [];
var id = process.argv[3];
let sockets = [];

process.on('message', function(m, socket) {
function sendClosed(id) {
process.send({ id: id, status: 'closed'});
};

if (m.cmd === 'new') {
assert(socket);
assert(socket instanceof net.Socket, 'should be a net.Socket');
sockets.push(socket);
socket.on('end', function() {
if (!this.closingOnPurpose)
throw new Error('[c] closing by accident!');
});
}

if (m.cmd === 'close') {
assert.equal(socket, undefined);
sockets[m.id].once('close', function() {
process.send({ id: m.id, status: 'closed' });
});
sockets[m.id].destroy();
if (sockets[m.id].destroyed) {
// Workaround for https://github.com/nodejs/node/issues/2610
sendClosed(m.id);
// End of workaround. When bug is fixed, this code can be used instead:
// throw new Error('socket destroyed unexpectedly!');
} else {
sockets[m.id].once('close', sendClosed.bind(null, m.id));
sockets[m.id].destroy();
}
}
});

} else {
var child = fork(process.argv[1], ['child']);
const child = fork(process.argv[1], ['child']);

child.on('exit', function(code, signal) {
if (!childKilled)
throw new Error('child died unexpectedly!');
});

var server = net.createServer();
var sockets = [];
var sent = 0;
const server = net.createServer();
let sockets = [];
let sent = 0;

server.on('connection', function(socket) {
child.send({ cmd: 'new' }, socket, { track: false });
child.send({ cmd: 'new' }, socket);
sockets.push(socket);

if (sockets.length === count) {
closeSockets(0);
}
});

var disconnected = 0;
var clients = [];
let disconnected = 0;
server.on('listening', function() {
var j = count, client;
let j = count, client;
while (j--) {
client = net.connect(common.PORT, '127.0.0.1');
client.id = j;
client.on('close', function() {
disconnected += 1;
});
clients.push(client);
}
});

var childKilled = false;
let childKilled = false;
function closeSockets(i) {
if (i === count) {
childKilled = true;
Expand All @@ -73,17 +74,17 @@ if (process.argv[2] === 'child') {
return;
}

sent++;
child.send({ id: i, cmd: 'close' });
child.once('message', function(m) {
assert(m.status === 'closed');
server.getConnections(function(err, num) {
closeSockets(i + 1);
});
});
sent++;
child.send({ id: i, cmd: 'close' });
};

var closeEmitted = false;
let closeEmitted = false;
server.on('close', function() {
closeEmitted = true;
});
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