Speed up the process of creating animations from the character generator 2.0
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Report Bug
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- Download Latest Release
- Unpack the
addons/ninetailsrabbit.character-generator-importer-tool
folder into your/addons
folder within the Godot project - Enable this addon within the Godot settings:
Project > Project Settings > Plugins
To better understand what branch to choose from for which Godot version, please refer to this table:
Godot Version | Character generator importer tool Branch | Character generator importer toolVersion |
---|---|---|
main |
1.x |
- One tool node that only generates the animations and then can be deleted from the scene tree
- Create animated sprite and optionally the animation player for each spritesheet
- Generate all the animation frames from body parts to be able to customize the character inside Godot with resources
- Selectable Adult animations
- Selectable Kid animations
- Auto detect sprite size or set the values manually if you know the spritesheet size
- Support for importing individual spritesheets or all spritesheets contained within a folder
This is an unofficial tool that can be used as a plugin in Godot to speed up the process of creating animations for the character generator included in this asset https://limezu.itch.io/moderninteriors.
There is no examples of spritesheet in the repository as it is a paid tool but the process is very simple I promise
Generate animations
: Tool button to start the generation ofAnimatedSprite2D
from the spritesheetsClear animations
: Clear the animations generated in the scene tree
Create animation player
: When active creates anAnimationPlayer
node for eachAnimatedSprite2D
, needed if you want to use them later in anAnimationTree
.Character spritesheet
: Select an individual character spritesheet .png to import from your projectCharacter spritesheet folder
: Select a folder to import all the character spritesheets inside
Input folder parts
: The folder where all the individual spritesheet parts to import are, animation frames will be generated as resources.Output folder parts
: The folder where to generate the output animation frames created from the spritesheets found atinput_folder_parts
Auto detect sprite size
: The tool auto detect the sprite size and character type (Adult, Kid) to create the frames correctlySprite Size
(not used if auto is active) The character generator tool gives you an option to save the spritesheets into16x16
,32x32
or48x48
. Set that value here if you already know the size beforehandCharacter type
(not used if auto is active) The type of spritesheet to importAdult
orKid
Animation FPS
: The animation fps value for the generatedAnimatedSprite2D
Individual spritesheet
Spritesheet folder
The character generator tool saves all the spritesheet as separated body parts on the path:
C:\Program Files (x86)\Character Generator 2.0\Character Pieces
Set in the CharacterGeneratorImporterTool
the property input_folder_parts
with a folder that exists in your Godot project and then copy all the character pieces folders (or only the parts you want) into it.
Set in the CharacterGeneratorImporterTool
the property output_folder_parts
with a folder that exists in your Godot project to generate the parts as animation frame resources
Click the Generate Animations
button, this could take few seconds even using multiple threads so be patient if the editor freeze up for a moment.