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Keyboard class: add aliases and labels to key values (be7a6ce)
BREAKING CHANGES
component.control(x, true) is now component.control(x).trigger.
Control.icon no longer exists.
Gamepad class:isPressed(x) is now button(x).query(), wasPressed(x) is now button(x, true).query().
Keyboard class:getMovementVector(x) is now directionalKeys(x).query().
Keyboard class:isPressed(x) is now key(x).query(), wasPressed(x) is now key(x, true).query().
Mouse class:getScrollDistance() is now wheel().query().
Mouse class:getPointerMovement() is now pointer().query().
Mouse class:isPressed(x) is now button(x).query(), wasPressed(x) is now button(x, true).query().
Mouse class: Instead of a MouseButton enum value, both Mouse.isPressed() and Mouse.wasPressed() now accept a string
('left', 'middle' or 'right') or a number (0, 1 or 2).