#include "yasML.h"
int main(void){
Matrix *i1, *m1, *res;
i1 = identity(2);
m1 = constructor(2, 2);
m1->numbers[0][0] = 1;
m1->numbers[0][1] = 2;
m1->numbers[1][0] = 3;
m1->numbers[1][1] = 4;
res = multiply(i1, m1);
print(res);
return 0;
}
yasML
needs math.h
so remember to include -lm
Don't forget
$ git submodule update --init