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v1.6.0

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@neumatho neumatho released this 12 Apr 14:41
· 626 commits to main since this release
  • Updated to .NET 6.
  • Added the favorite song system window. Here you can see all the modules you have heard and how often.
  • Now players that do they own mixing, can get the real output frequency and mix to that, instead of going through a resampler. This improves e.g. SID playing. Thanks to Wilfred Bos for telling me this. I don't know why I couldn't hear it myself :-(
  • SidPlay now output directly to Windows instead of going through my mixer. This increase the volume a little bit and also make the sound more accurate.
  • Added the Resampler mixing routine to SidPlay and added the option to choose between this one and the old Interpolate routine.
  • Fixed some bugs occurred while porting the libsidplayfp library to C#.
  • UMX modules no longer need to be from a known game before it is recognized.
  • When a big list is loaded and scanning is started to update the times and you meanwhile change the list, e.g. sorting, then some items will be skipped and not updated.
  • File scanning did not work for sample files.
  • If a module is stored in a folder inside an archive, it shows both the folder and file name in the module information window. Now only the file name is shown.
  • When saving a 16-bit sample from the Sample Information window, it didn't save it correctly.
  • Added these new module formats: AHX 1.x, AHX 2.x, His Master's Noise (Gnomie by Night), Fred Editor, Fred Editor (Final), MED, MED Packer, OctaMED, OctaMED Professional 3.00 - 4.xx, OctaMED Professional 5.00 - 6.xx and OctaMED Soundstudio.