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3Ds Max script to convert Mixamo skeleton hierarchy to Unreal Engine 4 one

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MixamoToUnrealConverter

3Ds Max script to convert Mixamo skeleton hierarchy to Unreal Engine 4 one

Script developed by Nestor Sabater  
Portfolio: https://nsabater.com  
Email: contact@nsabater.com  

Download link & more info: https://nsabater.com/mixamo-to-unreal-engine-4-bones-3ds-plugin  
  
LICENSE:  
Creative Commons: Attribution-NonCommercial-ShareAlike  
CC BY-NC-SA  

What it does

Updates a mixamo skeleton looking like this: Image of script menu

To a Unreal Engine humanoid valid skeleton like this one: Image of script menu

How it works

1 - Import mixamo rig/animation from .FBX

2 - Execute the maxscript from withing 3Ds Max

Go to Menu > Scripts > Execute script
Choose the script file you downloaded from this repository.

3 - Fill in the desired data

Image of script menu

4 - Export the new skeleton to .FBX

Now you can follow the retargetting proccess described in Unreal Engine guides easily.

Don't forget

If you liked the script, to use it or as example, don't forget to give some support in the UE4 forums
https://forums.unrealengine.com/community/community-content-tools-and-tutorials/1739099-mixamo-to-unreal-engine-converter-free

And in youtube
http://www.youtube.com/c/NestorSabater

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3Ds Max script to convert Mixamo skeleton hierarchy to Unreal Engine 4 one

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