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[WIP] Bevy Plugin Refactor #1005

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[WIP] Bevy Plugin Refactor #1005

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mitchmindtree
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This WIP PR contains all the amazing work involved in the bevy-refactor overhaul lead by @tychedelia!

Opening this as a draft as an easy place to check out and discuss the diff.

Closes #953.

mitchmindtree and others added 30 commits March 5, 2025 14:24
…pacakge

Remove old `nannou-new` and `nannou-package` crates
…-dep

fix: change `bevy_nannou_derive` to only expect the presence of `bevy_nannou`, not the `nannou` crate
refactor: Use only necessary `bevy` features in `bevy_nannou`, `bevy_nannou_draw`
Update workspace dependencies structure
Update workspace deps to use latest versions
WebGL appears to have a requirement that initialised buffers must have a
non-zero length (or something along these lines). This changes our draw
logic to lazily initialise the mesh to work around this requirement.
fix: Lazily initialize Mesh in draw commands for webgl2 compat
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Bevy Plugin Rework [Tracking Issue]
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