C# based pathfinder that is made to visualize how the A* and Dijkstra pathfinding algorithms function
Use the Algorithm drop down to select the desired pathfinding method
The Node drop down allows you to select which node type you want to change. The Wall nodes are used to place obstacles in between the Start and End nodes. Start and End are used to move the starting/ending point of the selected algorithm
Nodes can be placed with the Left Mouse Button and removed with the Right Mouse Button
The yellow path is the path that the chosen algorithm has found.