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WebGLBackend: Update viewport state #30337
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📦 Bundle sizeFull ESM build, minified and gzipped.
🌳 Bundle size after tree-shakingMinimal build including a renderer, camera, empty scene, and dependencies.
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Nit: The line should use |
It's work for me now on Windows |
Still no luck on macOS. |
I've tried to integrate the latest changes in the XRManager but Quest browser reports this WebGL error:
Maybe the issue on macOS is related to this message. In the XR demo webgpu_xr_cubes , no 3D objects get rendered so far during a XR session. |
Merging this in the meanwhile to fix at least Windows devices and the CI. |
I'm checking, it seems to be related to the pixel ratio |
Oops sorry I missed that one. 🙇 |
Related issue: #30313
Description
Update viewport using state after #30329