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Related issue: -
Description
This PR adds an alternative way to add lens flares to a scene.
The existing
Lensflare
andLensflareMesh
modules use chained sprites to implement a basic flare effect. This is great but a more advanced approach can be achieved by using post processing. This particular implementation uses the output of bloom to generate flares in the scene. The coupling of bloom and lens flare produces a more natural and plausible look.There are various implementations on the web for implementing FX lens flares. This one uses a vary basic approach based on Chapman's work (linked in the code). The result is already nice but hopefully
LensflareNode
can be improved/enhanced over time.