Nodes: Ensure that setBindGroup matches with @group in the shader. #28953
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description
Currently, when attaching a
cameraProjectionMatrix
node to the colorNode, an issue occurs:After investigating, I found that the issue was caused by a mismatch between
setBindGroup
and @group.This PR should fix the issue.
Reproduce
examples/webgpu_materials.html
npm run start
http://localhost:8080/examples/webgpu_materials