Lights: Add selective lighting via layers #28640
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Related issue: #5180
Description
Adds support for selective lighting via Layers - Lights and object mask are passed in an uniforms, then, a light is only calculated if it passes the mask test.
Potential issue
This impl uses logical AND
&
which is only supported in GLSL ES version 3. Do we want to support version 1 and 2 as well? In which case I will be looking for a way to polyfill AND.TODO
three.js.examples.-.Google.Chrome.2024-06-12.20-47-08.mp4