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Docs: Improve BufferGeometry page. #25824

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46 changes: 40 additions & 6 deletions docs/api/en/core/BufferGeometry.html
Original file line number Diff line number Diff line change
Expand Up @@ -19,19 +19,22 @@ <h1>[name]</h1>
[page:BufferAttribute] documentation.
</p>

<iframe id="scene" src="scenes/buffergeometry-browser.html"></iframe>

<h2>Code Example</h2>

<code>
const geometry = new THREE.BufferGeometry();
// create a simple square shape. We duplicate the top left and bottom right
// vertices because each vertex needs to appear once per triangle.
const vertices = new Float32Array( [
-1.0, -1.0, 1.0,
1.0, -1.0, 1.0,
1.0, 1.0, 1.0,
-1.0, -1.0, 1.0, // v0
1.0, -1.0, 1.0, // v1
1.0, 1.0, 1.0, // v2

1.0, 1.0, 1.0,
-1.0, 1.0, 1.0,
-1.0, -1.0, 1.0
1.0, 1.0, 1.0, // v3
-1.0, 1.0, 1.0, // v4
-1.0, -1.0, 1.0 // v5
] );

// itemSize = 3 because there are 3 values (components) per vertex
Expand All @@ -40,6 +43,37 @@ <h2>Code Example</h2>
const mesh = new THREE.Mesh( geometry, material );
</code>

<p>Each three contiguous `vertices` positions represent a single triangle. Therefore, a same vertex can appears in multiple triangles, like: `1.0, 1.0, 1.0` (`v2`, `v3`) and `-1.0, -1.0, 1.0` (`v0`, `v5`).</p>
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<h3>Indexed version</h3>

<p>Here, "triangles" are defined using vertices `indices` (see [link:#api/core/BufferGeometry.index .index]).</p>

<code>
const geometry = new THREE.BufferGeometry();

const vertices = new Float32Array( [
-1.0, -1.0, 1.0, // 0
1.0, -1.0, 1.0, // 1
1.0, 1.0, 1.0, // 2
-1.0, 1.0, 1.0, // 3
] );
geometry.setAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );

const indices = [
0, 1, 2, // triangle 1: "0, 1, 2"
2, 3, 0, // triangle 2: "2, 3, 0"
];
geometry.setIndex( indices );

const material = new THREE.MeshBasicMaterial( { color: 0x00ffff } );
const mesh = new THREE.Mesh( geometry, material );
</code>

<p></p>

<iframe id="scene" src="scenes/buffergeometry-indexed-browser.html"></iframe>

<h2>Examples</h2>
<p>
[example:webgl_buffergeometry Mesh with non-indexed faces]<br />
Expand Down
132 changes: 132 additions & 0 deletions docs/scenes/buffergeometry-browser.html
Original file line number Diff line number Diff line change
@@ -0,0 +1,132 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Three.js CCDIKSolver Browser</title>
<link rel="shortcut icon" href="../../files/favicon.ico" />
<link rel="stylesheet" type="text/css" href="../../files/main.css">
<style>
canvas {
display: block;
width: 100%;
height: 100%;
}

#newWindow {
display: block;
position: absolute;
bottom: 0.3em;
left: 0.5em;
color: #fff;
}
</style>
</head>
<body>

<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.6.3/dist/es-module-shims.js"></script>

<script type="importmap">
{
"imports": {
"three": "../../build/three.module.js",
"three/addons/": "../../examples/jsm/"
}
}
</script>

<a id='newWindow' href='./buffergeometry-browser.html' target='_blank'>Open in New Window</a>

<script type="module">
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import {
Color,
ColorManagement,
PerspectiveCamera,
Scene,
WebGLRenderer,
BufferGeometry,
BufferAttribute,
MeshBasicMaterial,
Mesh
} from 'three';

import { GUI } from 'three/addons/libs/lil-gui.module.min.js';

ColorManagement.enabled = true;

let gui, scene, camera, renderer, material;

function initScene() {

gui = new GUI();

scene = new Scene();
scene.background = new Color( 0x444444 );

camera = new PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 200 );
camera.position.z = 5;

renderer = new WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );

window.addEventListener( 'resize', function () {

camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();

renderer.setSize( window.innerWidth, window.innerHeight );

}, false );

initBufferGeometry();
setupDatGui();

}

function setupDatGui() {

gui.add( material, 'wireframe' );

}

function initBufferGeometry() {

const geometry = new BufferGeometry();
// create a simple square shape. We duplicate the top left and bottom right
// vertices because each vertex needs to appear once per triangle.
const vertices = new Float32Array( [
- 1.0, - 1.0, 1.0,
1.0, - 1.0, 1.0,
1.0, 1.0, 1.0,

1.0, 1.0, 1.0,
- 1.0, 1.0, 1.0,
- 1.0, - 1.0, 1.0
] );

// itemSize = 3 because there are 3 values (components) per vertex
geometry.setAttribute( 'position', new BufferAttribute( vertices, 3 ) );
material = new MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
const mesh = new Mesh( geometry, material );

scene.add( mesh );

}

function render() {

requestAnimationFrame( render );

renderer.render( scene, camera );

}

initScene();
render();

</script>
</body>
</html>
134 changes: 134 additions & 0 deletions docs/scenes/buffergeometry-indexed-browser.html
Original file line number Diff line number Diff line change
@@ -0,0 +1,134 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title> .js CCDIKSolver Browser</title>
<link rel="shortcut icon" href="../../files/favicon.ico" />
<link rel="stylesheet" type="text/css" href="../../files/main.css">
<style>
canvas {
display: block;
width: 100%;
height: 100%;
}

#newWindow {
display: block;
position: absolute;
bottom: 0.3em;
left: 0.5em;
color: #fff;
}
</style>
</head>
<body>

<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.6.3/dist/es-module-shims.js"></script>

<script type="importmap">
{
"imports": {
"three": "../../build/three.module.js",
"three/addons/": "../../examples/jsm/"
}
}
</script>

<a id='newWindow' href='./buffergeometry-browser.html' target='_blank'>Open in New Window</a>

<script type="module">
import {
Color,
ColorManagement,
PerspectiveCamera,
Scene,
WebGLRenderer,
BufferGeometry,
BufferAttribute,
MeshBasicMaterial,
Mesh
} from 'three';

import { GUI } from 'three/addons/libs/lil-gui.module.min.js';

ColorManagement.enabled = true;

let gui, scene, camera, renderer, material;

function initScene() {

gui = new GUI();

scene = new Scene();
scene.background = new Color( 0x444444 );

camera = new PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 200 );
camera.position.z = 5;

renderer = new WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );

window.addEventListener( 'resize', function () {

camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();

renderer.setSize( window.innerWidth, window.innerHeight );

}, false );

initBufferGeometry();
setupDatGui();

}

function setupDatGui() {

gui.add( material, 'wireframe' );

}

function initBufferGeometry() {

const geometry = new BufferGeometry();
// create a simple square shape. We duplicate the top left and bottom right
// vertices because each vertex needs to appear once per triangle.
const vertices = new Float32Array( [
- 1.0, - 1.0, 1.0,
1.0, - 1.0, 1.0,
1.0, 1.0, 1.0,
- 1.0, 1.0, 1.0,
] );
geometry.setAttribute( 'position', new BufferAttribute( vertices, 3 ) );

const indices = [
0, 1, 2, // triangle 1: "0, 1, 2"
2, 3, 0, // triangle 2: "2, 3, 0"
];
geometry.setIndex( indices );

material = new MeshBasicMaterial( { color: 0x00ffff, wireframe: true } );
const mesh = new Mesh( geometry, material );

scene.add( mesh );

}

function render() {

requestAnimationFrame( render );

renderer.render( scene, camera );

}

initScene();
render();

</script>
</body>
</html>