Allow TrackballControls to work in a static scene like OrbitControls does #17816
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Adds
_this.update()
tomousewheel()
,mousemove()
andtouchmove()
events inTrackballControls
.From the documentation, TrackballControls and OrbitControls look like they're drop-in replacements for one another, they both have the same constructor, etc. However, unlike OrbitControls, TrackballControls does not work in a static scene with no animation loop present.
See this Stack Overflow thread for a discussion.
PR would allow TrackballControls to work in static scenes.