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Add Texture.updateMatrix() method #13888

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merged 1 commit into from
Apr 18, 2018

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WestLangley
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Quite handy.

@mrdoob mrdoob added this to the r92 milestone Apr 18, 2018
@mrdoob mrdoob merged commit 9b7e901 into mrdoob:dev Apr 18, 2018
@mrdoob
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mrdoob commented Apr 18, 2018

Thanks!

@WestLangley WestLangley deleted the dev-texture_update_matrix branch April 18, 2018 19:40
@WestLangley
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/ping @donmccurdy Can GLTFLoader be updated to use this method? I am not sure how that was overlooked...

@donmccurdy
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Good call, thanks! #14262

@pailhead
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I am not sure how that was overlooked...

In the most constructive way, i think this is also related to "staging" examples. It's possible when you were looking at this:
https://github.com/pailhead/three.js/blob/aa72250835b82f7dde2e8375775a4b039cb719c6/examples/webgl_materials_extended_multiple_uvs.html#L353-L363
#14174 (comment)

that this example code triggered something subconscious, which lead to this fix 🙂 ❤️

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5 participants