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When the material is transparent the BundleGroup dont render..
let group = new THREE.BundleGroup() // mesh for(let i=0; i<10; i++){ // material const material = new THREE.MeshBasicMaterial( { color: new THREE.Color(THREE.MathUtils.randInt(0,0xffffff)), side: THREE.DoubleSide, transparent: true } ); mesh = new THREE.Mesh( geometry, material ); mesh.position.set( THREE.MathUtils.randFloat(-5,5), THREE.MathUtils.randFloat(-5,5), THREE.MathUtils.randFloat(-5,5) ) group.add( mesh ) group.needsUpdate = true } scene.add( group );
https://jsfiddle.net/odkeut3n/4/
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r174 dev
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Description
When the material is transparent the BundleGroup dont render..
Reproduction steps
Code
Live example
https://jsfiddle.net/odkeut3n/4/
Screenshots
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Version
r174 dev
Device
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Browser
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OS
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The text was updated successfully, but these errors were encountered: