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WebGPURenderer: Added basic
three.webgpu.nodes.js
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import { REVISION } from './constants.js'; | ||
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export { WebGLArrayRenderTarget } from './renderers/WebGLArrayRenderTarget.js'; | ||
export { WebGL3DRenderTarget } from './renderers/WebGL3DRenderTarget.js'; | ||
export { WebGLCubeRenderTarget } from './renderers/WebGLCubeRenderTarget.js'; | ||
export { WebGLRenderTarget } from './renderers/WebGLRenderTarget.js'; | ||
//export { WebGLRenderer } from './renderers/WebGLRenderer.js'; | ||
//export { ShaderLib } from './renderers/shaders/ShaderLib.js'; | ||
//export { UniformsLib } from './renderers/shaders/UniformsLib.js'; | ||
//export { UniformsUtils } from './renderers/shaders/UniformsUtils.js'; | ||
//export { ShaderChunk } from './renderers/shaders/ShaderChunk.js'; | ||
export { FogExp2 } from './scenes/FogExp2.js'; | ||
export { Fog } from './scenes/Fog.js'; | ||
export { Scene } from './scenes/Scene.js'; | ||
export { Sprite } from './objects/Sprite.js'; | ||
export { LOD } from './objects/LOD.js'; | ||
export { SkinnedMesh } from './objects/SkinnedMesh.js'; | ||
export { Skeleton } from './objects/Skeleton.js'; | ||
export { Bone } from './objects/Bone.js'; | ||
export { Mesh } from './objects/Mesh.js'; | ||
export { InstancedMesh } from './objects/InstancedMesh.js'; | ||
export { BatchedMesh } from './objects/BatchedMesh.js'; | ||
export { LineSegments } from './objects/LineSegments.js'; | ||
export { LineLoop } from './objects/LineLoop.js'; | ||
export { Line } from './objects/Line.js'; | ||
export { Points } from './objects/Points.js'; | ||
export { Group } from './objects/Group.js'; | ||
export { VideoTexture } from './textures/VideoTexture.js'; | ||
export { FramebufferTexture } from './textures/FramebufferTexture.js'; | ||
export { Source } from './textures/Source.js'; | ||
export { DataTexture } from './textures/DataTexture.js'; | ||
export { DataArrayTexture } from './textures/DataArrayTexture.js'; | ||
export { Data3DTexture } from './textures/Data3DTexture.js'; | ||
export { CompressedTexture } from './textures/CompressedTexture.js'; | ||
export { CompressedArrayTexture } from './textures/CompressedArrayTexture.js'; | ||
export { CompressedCubeTexture } from './textures/CompressedCubeTexture.js'; | ||
export { CubeTexture } from './textures/CubeTexture.js'; | ||
export { CanvasTexture } from './textures/CanvasTexture.js'; | ||
export { DepthTexture } from './textures/DepthTexture.js'; | ||
export { Texture } from './textures/Texture.js'; | ||
export * from './geometries/Geometries.js'; | ||
export * from './materials/Materials.js'; | ||
export { Material } from './materials/Material.js'; | ||
export { AnimationLoader } from './loaders/AnimationLoader.js'; | ||
export { CompressedTextureLoader } from './loaders/CompressedTextureLoader.js'; | ||
export { CubeTextureLoader } from './loaders/CubeTextureLoader.js'; | ||
export { DataTextureLoader } from './loaders/DataTextureLoader.js'; | ||
export { TextureLoader } from './loaders/TextureLoader.js'; | ||
export { ObjectLoader } from './loaders/ObjectLoader.js'; | ||
export { MaterialLoader } from './loaders/MaterialLoader.js'; | ||
export { BufferGeometryLoader } from './loaders/BufferGeometryLoader.js'; | ||
export { DefaultLoadingManager, LoadingManager } from './loaders/LoadingManager.js'; | ||
export { ImageLoader } from './loaders/ImageLoader.js'; | ||
export { ImageBitmapLoader } from './loaders/ImageBitmapLoader.js'; | ||
export { FileLoader } from './loaders/FileLoader.js'; | ||
export { Loader } from './loaders/Loader.js'; | ||
export { LoaderUtils } from './loaders/LoaderUtils.js'; | ||
export { Cache } from './loaders/Cache.js'; | ||
export { AudioLoader } from './loaders/AudioLoader.js'; | ||
export { SpotLight } from './lights/SpotLight.js'; | ||
export { PointLight } from './lights/PointLight.js'; | ||
export { RectAreaLight } from './lights/RectAreaLight.js'; | ||
export { HemisphereLight } from './lights/HemisphereLight.js'; | ||
export { DirectionalLight } from './lights/DirectionalLight.js'; | ||
export { AmbientLight } from './lights/AmbientLight.js'; | ||
export { Light } from './lights/Light.js'; | ||
export { LightProbe } from './lights/LightProbe.js'; | ||
export { StereoCamera } from './cameras/StereoCamera.js'; | ||
export { PerspectiveCamera } from './cameras/PerspectiveCamera.js'; | ||
export { OrthographicCamera } from './cameras/OrthographicCamera.js'; | ||
export { CubeCamera } from './cameras/CubeCamera.js'; | ||
export { ArrayCamera } from './cameras/ArrayCamera.js'; | ||
export { Camera } from './cameras/Camera.js'; | ||
export { AudioListener } from './audio/AudioListener.js'; | ||
export { PositionalAudio } from './audio/PositionalAudio.js'; | ||
export { AudioContext } from './audio/AudioContext.js'; | ||
export { AudioAnalyser } from './audio/AudioAnalyser.js'; | ||
export { Audio } from './audio/Audio.js'; | ||
export { VectorKeyframeTrack } from './animation/tracks/VectorKeyframeTrack.js'; | ||
export { StringKeyframeTrack } from './animation/tracks/StringKeyframeTrack.js'; | ||
export { QuaternionKeyframeTrack } from './animation/tracks/QuaternionKeyframeTrack.js'; | ||
export { NumberKeyframeTrack } from './animation/tracks/NumberKeyframeTrack.js'; | ||
export { ColorKeyframeTrack } from './animation/tracks/ColorKeyframeTrack.js'; | ||
export { BooleanKeyframeTrack } from './animation/tracks/BooleanKeyframeTrack.js'; | ||
export { PropertyMixer } from './animation/PropertyMixer.js'; | ||
export { PropertyBinding } from './animation/PropertyBinding.js'; | ||
export { KeyframeTrack } from './animation/KeyframeTrack.js'; | ||
export { AnimationUtils } from './animation/AnimationUtils.js'; | ||
export { AnimationObjectGroup } from './animation/AnimationObjectGroup.js'; | ||
export { AnimationMixer } from './animation/AnimationMixer.js'; | ||
export { AnimationClip } from './animation/AnimationClip.js'; | ||
export { AnimationAction } from './animation/AnimationAction.js'; | ||
export { RenderTarget } from './core/RenderTarget.js'; | ||
export { Uniform } from './core/Uniform.js'; | ||
export { UniformsGroup } from './core/UniformsGroup.js'; | ||
export { InstancedBufferGeometry } from './core/InstancedBufferGeometry.js'; | ||
export { BufferGeometry } from './core/BufferGeometry.js'; | ||
export { InterleavedBufferAttribute } from './core/InterleavedBufferAttribute.js'; | ||
export { InstancedInterleavedBuffer } from './core/InstancedInterleavedBuffer.js'; | ||
export { InterleavedBuffer } from './core/InterleavedBuffer.js'; | ||
export { InstancedBufferAttribute } from './core/InstancedBufferAttribute.js'; | ||
export { GLBufferAttribute } from './core/GLBufferAttribute.js'; | ||
export * from './core/BufferAttribute.js'; | ||
export { Object3D } from './core/Object3D.js'; | ||
export { Raycaster } from './core/Raycaster.js'; | ||
export { Layers } from './core/Layers.js'; | ||
export { EventDispatcher } from './core/EventDispatcher.js'; | ||
export { Clock } from './core/Clock.js'; | ||
export { QuaternionLinearInterpolant } from './math/interpolants/QuaternionLinearInterpolant.js'; | ||
export { LinearInterpolant } from './math/interpolants/LinearInterpolant.js'; | ||
export { DiscreteInterpolant } from './math/interpolants/DiscreteInterpolant.js'; | ||
export { CubicInterpolant } from './math/interpolants/CubicInterpolant.js'; | ||
export { Interpolant } from './math/Interpolant.js'; | ||
export { Triangle } from './math/Triangle.js'; | ||
export { MathUtils } from './math/MathUtils.js'; | ||
export { Spherical } from './math/Spherical.js'; | ||
export { Cylindrical } from './math/Cylindrical.js'; | ||
export { Plane } from './math/Plane.js'; | ||
export { Frustum } from './math/Frustum.js'; | ||
export { Sphere } from './math/Sphere.js'; | ||
export { Ray } from './math/Ray.js'; | ||
export { Matrix4 } from './math/Matrix4.js'; | ||
export { Matrix3 } from './math/Matrix3.js'; | ||
export { Matrix2 } from './math/Matrix2.js'; | ||
export { Box3 } from './math/Box3.js'; | ||
export { Box2 } from './math/Box2.js'; | ||
export { Line3 } from './math/Line3.js'; | ||
export { Euler } from './math/Euler.js'; | ||
export { Vector4 } from './math/Vector4.js'; | ||
export { Vector3 } from './math/Vector3.js'; | ||
export { Vector2 } from './math/Vector2.js'; | ||
export { Quaternion } from './math/Quaternion.js'; | ||
export { Color } from './math/Color.js'; | ||
export { ColorManagement } from './math/ColorManagement.js'; | ||
export { SphericalHarmonics3 } from './math/SphericalHarmonics3.js'; | ||
export { SpotLightHelper } from './helpers/SpotLightHelper.js'; | ||
export { SkeletonHelper } from './helpers/SkeletonHelper.js'; | ||
export { PointLightHelper } from './helpers/PointLightHelper.js'; | ||
export { HemisphereLightHelper } from './helpers/HemisphereLightHelper.js'; | ||
export { GridHelper } from './helpers/GridHelper.js'; | ||
export { PolarGridHelper } from './helpers/PolarGridHelper.js'; | ||
export { DirectionalLightHelper } from './helpers/DirectionalLightHelper.js'; | ||
export { CameraHelper } from './helpers/CameraHelper.js'; | ||
export { BoxHelper } from './helpers/BoxHelper.js'; | ||
export { Box3Helper } from './helpers/Box3Helper.js'; | ||
export { PlaneHelper } from './helpers/PlaneHelper.js'; | ||
export { ArrowHelper } from './helpers/ArrowHelper.js'; | ||
export { AxesHelper } from './helpers/AxesHelper.js'; | ||
export * from './extras/curves/Curves.js'; | ||
export { Shape } from './extras/core/Shape.js'; | ||
export { Path } from './extras/core/Path.js'; | ||
export { ShapePath } from './extras/core/ShapePath.js'; | ||
export { CurvePath } from './extras/core/CurvePath.js'; | ||
export { Curve } from './extras/core/Curve.js'; | ||
export { Controls } from './extras/Controls.js'; | ||
export { DataUtils } from './extras/DataUtils.js'; | ||
export { ImageUtils } from './extras/ImageUtils.js'; | ||
export { ShapeUtils } from './extras/ShapeUtils.js'; | ||
//export { PMREMGenerator } from './extras/PMREMGenerator.js'; | ||
//export { WebGLUtils } from './renderers/webgl/WebGLUtils.js'; | ||
export { createCanvasElement } from './utils.js'; | ||
export * from './constants.js'; | ||
export * from './Three.Legacy.js'; | ||
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export * from './materials/nodes/NodeMaterials.js'; | ||
export { default as WebGPURenderer } from './renderers/webgpu/WebGPURenderer.Nodes.js'; | ||
export { default as QuadMesh } from './renderers/common/QuadMesh.js'; | ||
export { default as PMREMGenerator } from './renderers/common/extras/PMREMGenerator.js'; | ||
export { default as PostProcessing } from './renderers/common/PostProcessing.js'; | ||
export { default as StorageTexture } from './renderers/common/StorageTexture.js'; | ||
export { default as StorageBufferAttribute } from './renderers/common/StorageBufferAttribute.js'; | ||
export { default as StorageInstancedBufferAttribute } from './renderers/common/StorageInstancedBufferAttribute.js'; | ||
export { default as IESSpotLight } from './lights/webgpu/IESSpotLight.js'; | ||
export { default as NodeLoader } from './loaders/nodes/NodeLoader.js'; | ||
export { default as NodeObjectLoader } from './loaders/nodes/NodeObjectLoader.js'; | ||
export { default as NodeMaterialLoader } from './loaders/nodes/NodeMaterialLoader.js'; | ||
export * from './nodes/Nodes.js'; | ||
export * from './nodes/TSL.js'; | ||
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if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) { | ||
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__THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'register', { detail: { | ||
revision: REVISION, | ||
} } ) ); | ||
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} | ||
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if ( typeof window !== 'undefined' ) { | ||
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if ( window.__THREE__ ) { | ||
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console.warn( 'WARNING: Multiple instances of Three.js being imported.' ); | ||
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} else { | ||
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window.__THREE__ = REVISION; | ||
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} | ||
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} |
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import Renderer from '../common/Renderer.js'; | ||
import WebGLBackend from '../webgl-fallback/WebGLBackend.js'; | ||
import WebGPUBackend from './WebGPUBackend.js'; | ||
import BasicNodeLibrary from './nodes/BasicNodeLibrary.js'; | ||
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class WebGPURenderer extends Renderer { | ||
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constructor( parameters = {} ) { | ||
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let BackendClass; | ||
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if ( parameters.forceWebGL ) { | ||
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BackendClass = WebGLBackend; | ||
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} else { | ||
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BackendClass = WebGPUBackend; | ||
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parameters.getFallback = () => { | ||
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console.warn( 'THREE.WebGPURenderer: WebGPU is not available, running under WebGL2 backend.' ); | ||
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return new WebGLBackend( parameters ); | ||
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}; | ||
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} | ||
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const backend = new BackendClass( parameters ); | ||
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super( backend, parameters ); | ||
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this.nodes.library = new BasicNodeLibrary(); | ||
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this.isWebGPURenderer = true; | ||
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} | ||
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} | ||
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export default WebGPURenderer; |
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import NodeLibrary from '../../common/nodes/NodeLibrary.js'; | ||
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// Lights | ||
import { PointLight } from '../../../lights/PointLight.js'; | ||
import { PointLightNode } from '../../../nodes/Nodes.js'; | ||
import { DirectionalLight } from '../../../lights/DirectionalLight.js'; | ||
import { DirectionalLightNode } from '../../../nodes/Nodes.js'; | ||
import { RectAreaLight } from '../../../lights/RectAreaLight.js'; | ||
import { RectAreaLightNode } from '../../../nodes/Nodes.js'; | ||
import { SpotLight } from '../../../lights/SpotLight.js'; | ||
import { SpotLightNode } from '../../../nodes/Nodes.js'; | ||
import { AmbientLight } from '../../../lights/AmbientLight.js'; | ||
import { AmbientLightNode } from '../../../nodes/Nodes.js'; | ||
import { HemisphereLight } from '../../../lights/HemisphereLight.js'; | ||
import { HemisphereLightNode } from '../../../nodes/Nodes.js'; | ||
import { LightProbe } from '../../../lights/LightProbe.js'; | ||
import { LightProbeNode } from '../../../nodes/Nodes.js'; | ||
import IESSpotLight from '../../../lights/webgpu/IESSpotLight.js'; | ||
import { IESSpotLightNode } from '../../../nodes/Nodes.js'; | ||
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// Tone Mapping | ||
import { LinearToneMapping, ReinhardToneMapping, CineonToneMapping, ACESFilmicToneMapping, AgXToneMapping, NeutralToneMapping } from '../../../constants.js'; | ||
import * as TMF from '../../../nodes/display/ToneMappingFunctions.js'; | ||
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// Color Space | ||
import { LinearSRGBColorSpace, SRGBColorSpace } from '../../../constants.js'; | ||
import { getColorSpaceMethod } from '../../../nodes/display/ColorSpaceNode.js'; | ||
import * as CSF from '../../../nodes/display/ColorSpaceFunctions.js'; | ||
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class BasicNodeLibrary extends NodeLibrary { | ||
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constructor() { | ||
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super(); | ||
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this.addLight( PointLightNode, PointLight ); | ||
this.addLight( DirectionalLightNode, DirectionalLight ); | ||
this.addLight( RectAreaLightNode, RectAreaLight ); | ||
this.addLight( SpotLightNode, SpotLight ); | ||
this.addLight( AmbientLightNode, AmbientLight ); | ||
this.addLight( HemisphereLightNode, HemisphereLight ); | ||
this.addLight( LightProbeNode, LightProbe ); | ||
this.addLight( IESSpotLightNode, IESSpotLight ); | ||
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this.addToneMapping( TMF.LinearToneMapping, LinearToneMapping ); | ||
this.addToneMapping( TMF.ReinhardToneMapping, ReinhardToneMapping ); | ||
this.addToneMapping( TMF.CineonToneMapping, CineonToneMapping ); | ||
this.addToneMapping( TMF.ACESFilmicToneMapping, ACESFilmicToneMapping ); | ||
this.addToneMapping( TMF.AgXToneMapping, AgXToneMapping ); | ||
this.addToneMapping( TMF.NeutralToneMapping, NeutralToneMapping ); | ||
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this.addColorSpace( CSF.LinearTosRGB, getColorSpaceMethod( LinearSRGBColorSpace, SRGBColorSpace ) ); | ||
this.addColorSpace( CSF.sRGBToLinear, getColorSpaceMethod( SRGBColorSpace, LinearSRGBColorSpace ) ); | ||
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} | ||
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} | ||
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export default BasicNodeLibrary; |
2 changes: 1 addition & 1 deletion
2
...erers/common/nodes/StandardNodeLibrary.js → ...erers/webgpu/nodes/StandardNodeLibrary.js
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