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WebGPURenderer: Fix Material Arrays and Geometry Groups (#29278)
* WebGPURenderer: Fix Material Arrays and Geometry Groups * rename to materials * update screenshot name too
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Original file line number | Diff line number | Diff line change |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<title>three.js webgpu - materials arrays and geometry groups</title> | ||
<meta charset="utf-8"> | ||
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> | ||
<link type="text/css" rel="stylesheet" href="main.css"> | ||
</head> | ||
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<body> | ||
<div id="info"> | ||
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - WebGPU Materials Arrays and Geometry Groups<br /> | ||
</div> | ||
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<script type="importmap"> | ||
{ | ||
"imports": { | ||
"three": "../build/three.module.js", | ||
"three/addons/": "./jsm/" | ||
} | ||
} | ||
</script> | ||
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<script type="module"> | ||
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import * as THREE from 'three'; | ||
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; | ||
import { GUI } from 'three/addons/libs/lil-gui.module.min.js'; | ||
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let renderer, scene, camera, controls; | ||
let planeMesh, boxMesh, boxMeshWireframe, planeMeshWireframe; | ||
let materials; | ||
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const api = { | ||
webgpu: true | ||
}; | ||
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init( ! api.webgpu ); | ||
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function init( forceWebGL = false ) { | ||
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if ( renderer ) { | ||
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renderer.dispose(); | ||
controls.dispose(); | ||
document.body.removeChild( renderer.domElement ); | ||
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} | ||
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// renderer | ||
renderer = new THREE.WebGLRenderer( { | ||
forceWebGL, | ||
antialias: true, | ||
} ); | ||
renderer.setSize( window.innerWidth, window.innerHeight ); | ||
renderer.setPixelRatio( window.devicePixelRatio ); | ||
renderer.setAnimationLoop( animate ); | ||
document.body.appendChild( renderer.domElement ); | ||
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// scene | ||
scene = new THREE.Scene(); | ||
scene.background = new THREE.Color( 0x000000 ); | ||
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// camera | ||
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 100 ); | ||
camera.position.set( 0, 0, 10 ); | ||
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// controls | ||
controls = new OrbitControls( camera, renderer.domElement ); | ||
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// materials | ||
materials = [ | ||
new THREE.MeshBasicMaterial( { color: 0xff1493, side: THREE.DoubleSide } ), | ||
new THREE.MeshBasicMaterial( { color: 0x0000ff, side: THREE.DoubleSide } ), | ||
new THREE.MeshBasicMaterial( { color: 0x00ff00, side: THREE.DoubleSide } ), | ||
]; | ||
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// plane geometry | ||
const planeGeometry = new THREE.PlaneGeometry( 1, 1, 4, 4 ); | ||
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planeGeometry.clearGroups(); | ||
const numFacesPerRow = 4; // Number of faces in a row (since each face is made of 2 triangles) | ||
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planeGeometry.addGroup( 0, 6 * numFacesPerRow, 0 ); | ||
planeGeometry.addGroup( 6 * numFacesPerRow, 6 * numFacesPerRow, 1 ); | ||
planeGeometry.addGroup( 12 * numFacesPerRow, 6 * numFacesPerRow, 2 ); | ||
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// box geometry | ||
const boxGeometry = new THREE.BoxGeometry( .75, .75, .75 ); | ||
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boxGeometry.clearGroups(); | ||
boxGeometry.addGroup( 0, 6, 0 ); // front face | ||
boxGeometry.addGroup( 6, 6, 0 ); // back face | ||
boxGeometry.addGroup( 12, 6, 2 ); // top face | ||
boxGeometry.addGroup( 18, 6, 2 ); // bottom face | ||
boxGeometry.addGroup( 24, 6, 1 ); // left face | ||
boxGeometry.addGroup( 30, 6, 1 ); // right face | ||
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scene.background = forceWebGL ? new THREE.Color( 0x000000 ) : new THREE.Color( 0x222222 ); | ||
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// meshes | ||
planeMesh = new THREE.Mesh( planeGeometry, materials ); | ||
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const materialsWireframe = []; | ||
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for ( let index = 0; index < materials.length; index ++ ) { | ||
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const material = new THREE.MeshBasicMaterial( { color: materials[ index ].color, side: THREE.DoubleSide, wireframe: true } ); | ||
materialsWireframe.push( material ); | ||
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} | ||
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planeMeshWireframe = new THREE.Mesh( planeGeometry, materialsWireframe ); | ||
boxMeshWireframe = new THREE.Mesh( boxGeometry, materialsWireframe ); | ||
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boxMesh = new THREE.Mesh( boxGeometry, materials ); | ||
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planeMesh.position.set( - 1.5, - 1, 0 ); | ||
boxMesh.position.set( 1.5, - 0.75, 0 ); | ||
boxMesh.rotation.set( - Math.PI / 8, Math.PI / 4, Math.PI / 4 ); | ||
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planeMeshWireframe.position.set( - 1.5, 1, 0 ); | ||
boxMeshWireframe.position.set( 1.5, 1.25, 0 ); | ||
boxMeshWireframe.rotation.set( - Math.PI / 8, Math.PI / 4, Math.PI / 4 ); | ||
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scene.add( planeMesh, planeMeshWireframe ); | ||
scene.add( boxMesh, boxMeshWireframe ); | ||
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} | ||
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function animate() { | ||
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boxMesh.rotation.y += 0.005; | ||
boxMesh.rotation.x += 0.005; | ||
boxMeshWireframe.rotation.y += 0.005; | ||
boxMeshWireframe.rotation.x += 0.005; | ||
renderer.render( scene, camera ); | ||
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} | ||
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// gui | ||
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const gui = new GUI(); | ||
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gui.add( api, 'webgpu' ).onChange( () => { | ||
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init( ! api.webgpu ); | ||
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} ); | ||
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// listeners | ||
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window.addEventListener( 'resize', onWindowResize ); | ||
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function onWindowResize() { | ||
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const width = window.innerWidth; | ||
const height = window.innerHeight; | ||
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camera.aspect = width / height; | ||
camera.updateProjectionMatrix(); | ||
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renderer.setSize( width, height ); | ||
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} | ||
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</script> | ||
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</body> | ||
</html> |
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