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ShaderChunks: Removed vUv and uvTransform.
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mrdoob committed Mar 29, 2023
1 parent d5ef9fc commit 7e278a8
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Showing 4 changed files with 1 addition and 19 deletions.
5 changes: 0 additions & 5 deletions src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js
Original file line number Diff line number Diff line change
@@ -1,9 +1,4 @@
export default /* glsl */`
#ifdef USE_UV
varying vec2 vUv; /* TODO Remove */
#endif
#ifdef USE_MAP
varying vec2 vMapUv;
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6 changes: 0 additions & 6 deletions src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js
Original file line number Diff line number Diff line change
@@ -1,10 +1,4 @@
export default /* glsl */`
#ifdef USE_UV
varying vec2 vUv;
uniform mat3 uvTransform;
#endif
#ifdef USE_UV2
attribute vec2 uv2;
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5 changes: 0 additions & 5 deletions src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js
Original file line number Diff line number Diff line change
@@ -1,9 +1,4 @@
export default /* glsl */`
#ifdef USE_UV
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
#endif
#ifdef USE_MAP
vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;
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4 changes: 1 addition & 3 deletions src/renderers/shaders/UniformsLib.js
Original file line number Diff line number Diff line change
Expand Up @@ -18,9 +18,7 @@ const UniformsLib = {

alphaMap: { value: null },
alphaMapTransform: { value: /*@__PURE__*/ new Matrix3() },
alphaTest: { value: 0 },

uvTransform: { value: /*@__PURE__*/ new Matrix3() } // TODO Remove
alphaTest: { value: 0 }

},

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